ROL
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Public Member Functions | |
AugSystem (const Ptr< Constraint< Real >> &con, const Ptr< const Vector< Real >> &x, const Real delta) | |
void | apply (Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const |
Apply linear operator. More... | |
Public Member Functions inherited from ROL::LinearOperator< Real > | |
virtual | ~LinearOperator () |
virtual void | update (const Vector< Real > &x, bool flag=true, int iter=-1) |
Update linear operator. More... | |
virtual void | applyInverse (Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const |
Apply inverse of linear operator. More... | |
virtual void | applyAdjoint (Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const |
Apply adjoint of linear operator. More... | |
virtual void | applyAdjointInverse (Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const |
Apply adjoint of the inverse linear operator. More... | |
Private Attributes | |
const Ptr< Constraint< Real > > | con_ |
const Ptr< const Vector< Real > > | x_ |
const Real | delta_ |
Definition at line 70 of file ROL_FletcherObjectiveE.hpp.
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inline |
Definition at line 76 of file ROL_FletcherObjectiveE.hpp.
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inlinevirtual |
Apply linear operator.
This function applies the linear operator to a vector.
[out] | Hv | is the output vector. |
[in] | v | is the input vector. |
[in] | tol | is a tolerance for inexact linear operator application. |
Implements ROL::LinearOperator< Real >.
Definition at line 80 of file ROL_FletcherObjectiveE.hpp.
References ROL::FletcherObjectiveE< Real >::AugSystem::con_, ROL::FletcherObjectiveE< Real >::AugSystem::delta_, ROL::PartitionedVector< Real >::get(), and ROL::FletcherObjectiveE< Real >::AugSystem::x_.
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private |
Definition at line 72 of file ROL_FletcherObjectiveE.hpp.
Referenced by ROL::FletcherObjectiveE< Real >::AugSystem::apply().
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private |
Definition at line 73 of file ROL_FletcherObjectiveE.hpp.
Referenced by ROL::FletcherObjectiveE< Real >::AugSystem::apply().
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private |
Definition at line 74 of file ROL_FletcherObjectiveE.hpp.
Referenced by ROL::FletcherObjectiveE< Real >::AugSystem::apply().