| activate(void) | ROL::BoundConstraint< Real > | |
| activateLower(void) | ROL::BoundConstraint< Real > | |
| activateUpper(void) | ROL::BoundConstraint< Real > | |
| applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| bnd_ | ROL::SimulatedBoundConstraint< Real > | private |
| BoundConstraint(void) | ROL::BoundConstraint< Real > | |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| computeInf(const Vector< Real > &x) const | ROL::BoundConstraint< Real > | protected |
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| deactivate(void) | ROL::BoundConstraint< Real > | |
| deactivateLower(void) | ROL::BoundConstraint< Real > | |
| deactivateUpper(void) | ROL::BoundConstraint< Real > | |
| getLowerBound(void) const | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| getUpperBound(void) const | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| getVector(const Vector< Real > &x, int k) const | ROL::SimulatedBoundConstraint< Real > | inlineprivate |
| getVector(Vector< Real > &x, int k) const | ROL::SimulatedBoundConstraint< Real > | inlineprivate |
| isActivated(void) const | ROL::BoundConstraint< Real > | |
| isFeasible(const Vector< Real > &v) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| isLowerActivated(void) const | ROL::BoundConstraint< Real > | |
| isUpperActivated(void) const | ROL::BoundConstraint< Real > | |
| l_ | ROL::SimulatedBoundConstraint< Real > | private |
| lower_ | ROL::BoundConstraint< Real > | protected |
| project(Vector< Real > &x) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| projectInterior(Vector< Real > &x) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| sampler_ | ROL::SimulatedBoundConstraint< Real > | private |
| SimulatedBoundConstraint(const Ptr< SampleGenerator< Real >> &sampler, const Ptr< BoundConstraint< Real >> &bnd) | ROL::SimulatedBoundConstraint< Real > | inline |
| u_ | ROL::SimulatedBoundConstraint< Real > | private |
| upper_ | ROL::BoundConstraint< Real > | protected |
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
| ~SimulatedBoundConstraint() | ROL::SimulatedBoundConstraint< Real > | inline |