activate(void) | ROL::BoundConstraint< Real > | |
activateLower(void) | ROL::BoundConstraint< Real > | |
activateUpper(void) | ROL::BoundConstraint< Real > | |
applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
bnd_ | ROL::SimulatedBoundConstraint< Real > | private |
BoundConstraint(void) | ROL::BoundConstraint< Real > | |
BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
computeInf(const Vector< Real > &x) const | ROL::BoundConstraint< Real > | protected |
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
deactivate(void) | ROL::BoundConstraint< Real > | |
deactivateLower(void) | ROL::BoundConstraint< Real > | |
deactivateUpper(void) | ROL::BoundConstraint< Real > | |
getLowerBound(void) const | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
getUpperBound(void) const | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
getVector(const Vector< Real > &x, int k) const | ROL::SimulatedBoundConstraint< Real > | inlineprivate |
getVector(Vector< Real > &x, int k) const | ROL::SimulatedBoundConstraint< Real > | inlineprivate |
isActivated(void) const | ROL::BoundConstraint< Real > | |
isFeasible(const Vector< Real > &v) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
isLowerActivated(void) const | ROL::BoundConstraint< Real > | |
isUpperActivated(void) const | ROL::BoundConstraint< Real > | |
l_ | ROL::SimulatedBoundConstraint< Real > | private |
lower_ | ROL::BoundConstraint< Real > | protected |
project(Vector< Real > &x) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
projectInterior(Vector< Real > &x) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::SimulatedBoundConstraint< Real > | inlinevirtual |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
sampler_ | ROL::SimulatedBoundConstraint< Real > | private |
SimulatedBoundConstraint(const Ptr< SampleGenerator< Real >> &sampler, const Ptr< BoundConstraint< Real >> &bnd) | ROL::SimulatedBoundConstraint< Real > | inline |
u_ | ROL::SimulatedBoundConstraint< Real > | private |
upper_ | ROL::BoundConstraint< Real > | protected |
~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
~SimulatedBoundConstraint() | ROL::SimulatedBoundConstraint< Real > | inline |