| ROL
    | 
This is the complete list of members for ROL::Bounds< Real >, including all inherited members.
| activate(void) | ROL::BoundConstraint< Real > | |
| activateLower(void) | ROL::BoundConstraint< Real > | |
| activateUpper(void) | ROL::BoundConstraint< Real > | |
| applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const override | ROL::Bounds< Real > | virtual | 
| applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const override | ROL::Bounds< Real > | virtual | 
| BoundConstraint(void) | ROL::BoundConstraint< Real > | |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| Bounds(const Vector< Real > &x, bool isLower=true, Real scale=1, Real feasTol=std::sqrt(ROL_EPSILON< Real >())) | ROL::Bounds< Real > | |
| Bounds(const Ptr< Vector< Real >> &x_lo, const Ptr< Vector< Real >> &x_up, const Real scale=1, const Real feasTol=std::sqrt(ROL_EPSILON< Real >())) | ROL::Bounds< Real > | |
| buildC_ | ROL::Bounds< Real > | private | 
| buildScalingFunction(Vector< Real > &d, const Vector< Real > &x, const Vector< Real > &g) const | ROL::Bounds< Real > | private | 
| computeInf(const Vector< Real > &x) const | ROL::BoundConstraint< Real > | protected | 
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| deactivate(void) | ROL::BoundConstraint< Real > | |
| deactivateLower(void) | ROL::BoundConstraint< Real > | |
| deactivateUpper(void) | ROL::BoundConstraint< Real > | |
| feasTol_ | ROL::Bounds< Real > | private | 
| getLowerBound(void) const | ROL::BoundConstraint< Real > | virtual | 
| getUpperBound(void) const | ROL::BoundConstraint< Real > | virtual | 
| isActivated(void) const | ROL::BoundConstraint< Real > | |
| isFeasible(const Vector< Real > &v) override | ROL::Bounds< Real > | virtual | 
| isGreater_ | ROL::Bounds< Real > | private | 
| isLowerActivated(void) const | ROL::BoundConstraint< Real > | |
| isUpperActivated(void) const | ROL::BoundConstraint< Real > | |
| lower_ | ROL::BoundConstraint< Real > | protected | 
| mask_ | ROL::Bounds< Real > | private | 
| maximum_ | ROL::Bounds< Real > | private | 
| min_diff_ | ROL::Bounds< Real > | private | 
| minimum_ | ROL::Bounds< Real > | private | 
| project(Vector< Real > &x) override | ROL::Bounds< Real > | virtual | 
| projectInterior(Vector< Real > &x) override | ROL::Bounds< Real > | virtual | 
| prune_ | ROL::Bounds< Real > | private | 
| pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) override | ROL::Bounds< Real > | virtual | 
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) override | ROL::Bounds< Real > | virtual | 
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) override | ROL::Bounds< Real > | virtual | 
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) override | ROL::Bounds< Real > | virtual | 
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| scale_ | ROL::Bounds< Real > | private | 
| setZeroEntry_ | ROL::Bounds< Real > | private | 
| upper_ | ROL::BoundConstraint< Real > | protected | 
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual | 
 1.8.5
 1.8.5