ROL
ROL::Bounds< Real > Member List

This is the complete list of members for ROL::Bounds< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >
activateLower(void)ROL::BoundConstraint< Real >
activateUpper(void)ROL::BoundConstraint< Real >
applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const overrideROL::Bounds< Real >virtual
applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const overrideROL::Bounds< Real >virtual
BoundConstraint(void)ROL::BoundConstraint< Real >
BoundConstraint(const Vector< Real > &x)ROL::BoundConstraint< Real >
Bounds(const Vector< Real > &x, bool isLower=true, Real scale=1, Real feasTol=std::sqrt(ROL_EPSILON< Real >()))ROL::Bounds< Real >
Bounds(const Ptr< Vector< Real >> &x_lo, const Ptr< Vector< Real >> &x_up, const Real scale=1, const Real feasTol=std::sqrt(ROL_EPSILON< Real >()))ROL::Bounds< Real >
buildC_ROL::Bounds< Real >private
buildScalingFunction(Vector< Real > &d, const Vector< Real > &x, const Vector< Real > &g) const ROL::Bounds< Real >private
computeInf(const Vector< Real > &x) const ROL::BoundConstraint< Real >protected
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >
deactivate(void)ROL::BoundConstraint< Real >
deactivateLower(void)ROL::BoundConstraint< Real >
deactivateUpper(void)ROL::BoundConstraint< Real >
feasTol_ROL::Bounds< Real >private
getLowerBound(void) const ROL::BoundConstraint< Real >virtual
getUpperBound(void) const ROL::BoundConstraint< Real >virtual
isActivated(void) const ROL::BoundConstraint< Real >
isFeasible(const Vector< Real > &v) overrideROL::Bounds< Real >virtual
isGreater_ROL::Bounds< Real >private
isLowerActivated(void) const ROL::BoundConstraint< Real >
isUpperActivated(void) const ROL::BoundConstraint< Real >
lower_ROL::BoundConstraint< Real >protected
mask_ROL::Bounds< Real >private
maximum_ROL::Bounds< Real >private
min_diff_ROL::Bounds< Real >private
minimum_ROL::Bounds< Real >private
project(Vector< Real > &x) overrideROL::Bounds< Real >virtual
projectInterior(Vector< Real > &x) overrideROL::Bounds< Real >virtual
prune_ROL::Bounds< Real >private
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) overrideROL::Bounds< Real >virtual
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) overrideROL::Bounds< Real >virtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) overrideROL::Bounds< Real >virtual
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) overrideROL::Bounds< Real >virtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
scale_ROL::Bounds< Real >private
setZeroEntry_ROL::Bounds< Real >private
upper_ROL::BoundConstraint< Real >protected
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual