ROL
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This is the complete list of members for ROL::Bounds< Real >, including all inherited members.
activate(void) | ROL::BoundConstraint< Real > | |
activateLower(void) | ROL::BoundConstraint< Real > | |
activateUpper(void) | ROL::BoundConstraint< Real > | |
applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const override | ROL::Bounds< Real > | virtual |
applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const override | ROL::Bounds< Real > | virtual |
BoundConstraint(void) | ROL::BoundConstraint< Real > | |
BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
Bounds(const Vector< Real > &x, bool isLower=true, Real scale=1, Real feasTol=std::sqrt(ROL_EPSILON< Real >())) | ROL::Bounds< Real > | |
Bounds(const Ptr< Vector< Real >> &x_lo, const Ptr< Vector< Real >> &x_up, const Real scale=1, const Real feasTol=std::sqrt(ROL_EPSILON< Real >())) | ROL::Bounds< Real > | |
buildC_ | ROL::Bounds< Real > | private |
buildScalingFunction(Vector< Real > &d, const Vector< Real > &x, const Vector< Real > &g) const | ROL::Bounds< Real > | private |
computeInf(const Vector< Real > &x) const | ROL::BoundConstraint< Real > | protected |
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
deactivate(void) | ROL::BoundConstraint< Real > | |
deactivateLower(void) | ROL::BoundConstraint< Real > | |
deactivateUpper(void) | ROL::BoundConstraint< Real > | |
feasTol_ | ROL::Bounds< Real > | private |
getLowerBound(void) const | ROL::BoundConstraint< Real > | virtual |
getUpperBound(void) const | ROL::BoundConstraint< Real > | virtual |
isActivated(void) const | ROL::BoundConstraint< Real > | |
isFeasible(const Vector< Real > &v) override | ROL::Bounds< Real > | virtual |
isGreater_ | ROL::Bounds< Real > | private |
isLowerActivated(void) const | ROL::BoundConstraint< Real > | |
isUpperActivated(void) const | ROL::BoundConstraint< Real > | |
lower_ | ROL::BoundConstraint< Real > | protected |
mask_ | ROL::Bounds< Real > | private |
maximum_ | ROL::Bounds< Real > | private |
min_diff_ | ROL::Bounds< Real > | private |
minimum_ | ROL::Bounds< Real > | private |
project(Vector< Real > &x) override | ROL::Bounds< Real > | virtual |
projectInterior(Vector< Real > &x) override | ROL::Bounds< Real > | virtual |
prune_ | ROL::Bounds< Real > | private |
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) override | ROL::Bounds< Real > | virtual |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) override | ROL::Bounds< Real > | virtual |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) override | ROL::Bounds< Real > | virtual |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) override | ROL::Bounds< Real > | virtual |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
scale_ | ROL::Bounds< Real > | private |
setZeroEntry_ | ROL::Bounds< Real > | private |
upper_ | ROL::BoundConstraint< Real > | protected |
~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |