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ROL
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This is the complete list of members for ROL::BoundConstraint_SimOpt< Real >, including all inherited members.
| activate(void) | ROL::BoundConstraint< Real > | |
| activateLower(void) | ROL::BoundConstraint< Real > | |
| activateUpper(void) | ROL::BoundConstraint< Real > | |
| applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| bnd1_ | ROL::BoundConstraint_SimOpt< Real > | private |
| bnd2_ | ROL::BoundConstraint_SimOpt< Real > | private |
| BoundConstraint(void) | ROL::BoundConstraint< Real > | |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| BoundConstraint_SimOpt(const Ptr< BoundConstraint< Real >> &bnd1, const Ptr< BoundConstraint< Real >> &bnd2) | ROL::BoundConstraint_SimOpt< Real > | inline |
| BoundConstraint_SimOpt(const Ptr< BoundConstraint< Real >> &bnd, bool optBnd=true) | ROL::BoundConstraint_SimOpt< Real > | inline |
| BoundConstraint_SimOpt(const Ptr< BoundConstraint< Real >> &bnd, const Vector< Real > &x, bool optBnd=true) | ROL::BoundConstraint_SimOpt< Real > | inline |
| computeInf(const Vector< Real > &x) const | ROL::BoundConstraint< Real > | protected |
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| deactivate(void) | ROL::BoundConstraint< Real > | |
| deactivateLower(void) | ROL::BoundConstraint< Real > | |
| deactivateUpper(void) | ROL::BoundConstraint< Real > | |
| getLowerBound(void) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| getUpperBound(void) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| isActivated(void) const | ROL::BoundConstraint< Real > | |
| isFeasible(const Vector< Real > &v) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| isLowerActivated(void) const | ROL::BoundConstraint< Real > | |
| isUpperActivated(void) const | ROL::BoundConstraint< Real > | |
| lower_ | ROL::BoundConstraint< Real > | protected |
| project(Vector< Real > &x) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| projectInterior(Vector< Real > &x) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inline |
| pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| upper_ | ROL::BoundConstraint< Real > | protected |
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
| ~BoundConstraint_SimOpt() | ROL::BoundConstraint_SimOpt< Real > | inline |
1.8.5