ROL
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This is the complete list of members for ROL::BoundConstraint_SimOpt< Real >, including all inherited members.
activate(void) | ROL::BoundConstraint< Real > | |
activateLower(void) | ROL::BoundConstraint< Real > | |
activateUpper(void) | ROL::BoundConstraint< Real > | |
applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
bnd1_ | ROL::BoundConstraint_SimOpt< Real > | private |
bnd2_ | ROL::BoundConstraint_SimOpt< Real > | private |
BoundConstraint(void) | ROL::BoundConstraint< Real > | |
BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
BoundConstraint_SimOpt(const Ptr< BoundConstraint< Real >> &bnd1, const Ptr< BoundConstraint< Real >> &bnd2) | ROL::BoundConstraint_SimOpt< Real > | inline |
BoundConstraint_SimOpt(const Ptr< BoundConstraint< Real >> &bnd, bool optBnd=true) | ROL::BoundConstraint_SimOpt< Real > | inline |
BoundConstraint_SimOpt(const Ptr< BoundConstraint< Real >> &bnd, const Vector< Real > &x, bool optBnd=true) | ROL::BoundConstraint_SimOpt< Real > | inline |
computeInf(const Vector< Real > &x) const | ROL::BoundConstraint< Real > | protected |
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
deactivate(void) | ROL::BoundConstraint< Real > | |
deactivateLower(void) | ROL::BoundConstraint< Real > | |
deactivateUpper(void) | ROL::BoundConstraint< Real > | |
getLowerBound(void) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
getUpperBound(void) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
isActivated(void) const | ROL::BoundConstraint< Real > | |
isFeasible(const Vector< Real > &v) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
isLowerActivated(void) const | ROL::BoundConstraint< Real > | |
isUpperActivated(void) const | ROL::BoundConstraint< Real > | |
lower_ | ROL::BoundConstraint< Real > | protected |
project(Vector< Real > &x) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
projectInterior(Vector< Real > &x) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inline |
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
upper_ | ROL::BoundConstraint< Real > | protected |
~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
~BoundConstraint_SimOpt() | ROL::BoundConstraint_SimOpt< Real > | inline |