ROL
ROL::BoundConstraint< Real > Member List

This is the complete list of members for ROL::BoundConstraint< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >
activateLower(void)ROL::BoundConstraint< Real >
activateUpper(void)ROL::BoundConstraint< Real >
applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const ROL::BoundConstraint< Real >virtual
applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const ROL::BoundConstraint< Real >virtual
BoundConstraint(void)ROL::BoundConstraint< Real >
BoundConstraint(const Vector< Real > &x)ROL::BoundConstraint< Real >
computeInf(const Vector< Real > &x) const ROL::BoundConstraint< Real >protected
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >
deactivate(void)ROL::BoundConstraint< Real >
deactivateLower(void)ROL::BoundConstraint< Real >
deactivateUpper(void)ROL::BoundConstraint< Real >
getLowerBound(void) const ROL::BoundConstraint< Real >virtual
getUpperBound(void) const ROL::BoundConstraint< Real >virtual
isActivated(void) const ROL::BoundConstraint< Real >
isFeasible(const Vector< Real > &v)ROL::BoundConstraint< Real >virtual
isLowerActivated(void) const ROL::BoundConstraint< Real >
isUpperActivated(void) const ROL::BoundConstraint< Real >
Lactivated_ROL::BoundConstraint< Real >private
lower_ROL::BoundConstraint< Real >protected
project(Vector< Real > &x)ROL::BoundConstraint< Real >virtual
projectInterior(Vector< Real > &x)ROL::BoundConstraint< Real >virtual
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >virtual
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >virtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >virtual
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >virtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
Uactivated_ROL::BoundConstraint< Real >private
upper_ROL::BoundConstraint< Real >protected
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual