ROL
L2BoundConstraint< Real > Member List

This is the complete list of members for L2BoundConstraint< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >
activateLower(void)ROL::BoundConstraint< Real >
activateUpper(void)ROL::BoundConstraint< Real >
applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const ROL::BoundConstraint< Real >virtual
applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const ROL::BoundConstraint< Real >virtual
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const L2BoundConstraint< Real >inlineprivate
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const L2BoundConstraint< Real >inlineprivate
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const L2BoundConstraint< Real >inlineprivate
BoundConstraint(void)ROL::BoundConstraint< Real >
BoundConstraint(const Vector< Real > &x)ROL::BoundConstraint< Real >
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
computeInf(const Vector< Real > &x) const ROL::BoundConstraint< Real >protected
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >
deactivate(void)ROL::BoundConstraint< Real >
deactivateLower(void)ROL::BoundConstraint< Real >
deactivateUpper(void)ROL::BoundConstraint< Real >
dim_L2BoundConstraint< Real >private
fem_L2BoundConstraint< Real >private
getLowerBound(void) const L2BoundConstraint< Real >inlinevirtual
getLowerBound(void) const L2BoundConstraint< Real >inlinevirtual
getLowerBound(void) const L2BoundConstraint< Real >inlinevirtual
getUpperBound(void) const L2BoundConstraint< Real >inlinevirtual
getUpperBound(void) const L2BoundConstraint< Real >inlinevirtual
getUpperBound(void) const L2BoundConstraint< Real >inlinevirtual
isActivated(void) const ROL::BoundConstraint< Real >
isFeasible(const ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
isFeasible(const ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
isFeasible(const ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
isLowerActivated(void) const ROL::BoundConstraint< Real >
isUpperActivated(void) const ROL::BoundConstraint< Real >
L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0)L2BoundConstraint< Real >inline
L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0)L2BoundConstraint< Real >inline
L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0)L2BoundConstraint< Real >inline
l_L2BoundConstraint< Real >private
lower_ROL::BoundConstraint< Real >protected
min_diff_L2BoundConstraint< Real >private
project(ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
project(ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
project(ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
projectInterior(Vector< Real > &x)ROL::BoundConstraint< Real >virtual
projection(std::vector< Real > &x)L2BoundConstraint< Real >inlineprivate
projection(std::vector< Real > &x)L2BoundConstraint< Real >inlineprivate
projection(std::vector< Real > &x)L2BoundConstraint< Real >inlineprivate
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0))L2BoundConstraint< Real >inline
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))L2BoundConstraint< Real >inline
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0))L2BoundConstraint< Real >inline
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))L2BoundConstraint< Real >inline
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0))L2BoundConstraint< Real >inline
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))L2BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))L2BoundConstraint< Real >inlinevirtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0))ROL::BoundConstraint< Real >
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0))ROL::BoundConstraint< Real >
scale_L2BoundConstraint< Real >private
u_L2BoundConstraint< Real >private
upper_ROL::BoundConstraint< Real >protected
x_lo_L2BoundConstraint< Real >private
x_up_L2BoundConstraint< Real >private
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual