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ROL
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This is the complete list of members for L2BoundConstraint< Real >, including all inherited members.
| activate(void) | ROL::BoundConstraint< Real > | |
| activateLower(void) | ROL::BoundConstraint< Real > | |
| activateUpper(void) | ROL::BoundConstraint< Real > | |
| applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::BoundConstraint< Real > | virtual |
| applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::BoundConstraint< Real > | virtual |
| axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | L2BoundConstraint< Real > | inlineprivate |
| axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | L2BoundConstraint< Real > | inlineprivate |
| axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | L2BoundConstraint< Real > | inlineprivate |
| BoundConstraint(void) | ROL::BoundConstraint< Real > | |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
| computeInf(const Vector< Real > &x) const | ROL::BoundConstraint< Real > | protected |
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
| deactivate(void) | ROL::BoundConstraint< Real > | |
| deactivateLower(void) | ROL::BoundConstraint< Real > | |
| deactivateUpper(void) | ROL::BoundConstraint< Real > | |
| dim_ | L2BoundConstraint< Real > | private |
| fem_ | L2BoundConstraint< Real > | private |
| getLowerBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
| getLowerBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
| getLowerBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
| getUpperBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
| getUpperBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
| getUpperBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
| isActivated(void) const | ROL::BoundConstraint< Real > | |
| isFeasible(const ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| isFeasible(const ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| isFeasible(const ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| isLowerActivated(void) const | ROL::BoundConstraint< Real > | |
| isUpperActivated(void) const | ROL::BoundConstraint< Real > | |
| L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | L2BoundConstraint< Real > | inline |
| L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | L2BoundConstraint< Real > | inline |
| L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | L2BoundConstraint< Real > | inline |
| l_ | L2BoundConstraint< Real > | private |
| lower_ | ROL::BoundConstraint< Real > | protected |
| min_diff_ | L2BoundConstraint< Real > | private |
| project(ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| project(ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| project(ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
| projectInterior(Vector< Real > &x) | ROL::BoundConstraint< Real > | virtual |
| projection(std::vector< Real > &x) | L2BoundConstraint< Real > | inlineprivate |
| projection(std::vector< Real > &x) | L2BoundConstraint< Real > | inlineprivate |
| projection(std::vector< Real > &x) | L2BoundConstraint< Real > | inlineprivate |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inline |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inline |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inline |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inline |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inline |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
| scale_ | L2BoundConstraint< Real > | private |
| u_ | L2BoundConstraint< Real > | private |
| upper_ | ROL::BoundConstraint< Real > | protected |
| x_lo_ | L2BoundConstraint< Real > | private |
| x_up_ | L2BoundConstraint< Real > | private |
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
1.8.5