ROL
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This is the complete list of members for L2BoundConstraint< Real >, including all inherited members.
activate(void) | ROL::BoundConstraint< Real > | |
activateLower(void) | ROL::BoundConstraint< Real > | |
activateUpper(void) | ROL::BoundConstraint< Real > | |
applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::BoundConstraint< Real > | virtual |
applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::BoundConstraint< Real > | virtual |
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | L2BoundConstraint< Real > | inlineprivate |
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | L2BoundConstraint< Real > | inlineprivate |
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | L2BoundConstraint< Real > | inlineprivate |
BoundConstraint(void) | ROL::BoundConstraint< Real > | |
BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | L2BoundConstraint< Real > | inlineprivate |
computeInf(const Vector< Real > &x) const | ROL::BoundConstraint< Real > | protected |
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
deactivate(void) | ROL::BoundConstraint< Real > | |
deactivateLower(void) | ROL::BoundConstraint< Real > | |
deactivateUpper(void) | ROL::BoundConstraint< Real > | |
dim_ | L2BoundConstraint< Real > | private |
fem_ | L2BoundConstraint< Real > | private |
getLowerBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
getLowerBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
getLowerBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
getUpperBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
getUpperBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
getUpperBound(void) const | L2BoundConstraint< Real > | inlinevirtual |
isActivated(void) const | ROL::BoundConstraint< Real > | |
isFeasible(const ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
isFeasible(const ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
isFeasible(const ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
isLowerActivated(void) const | ROL::BoundConstraint< Real > | |
isUpperActivated(void) const | ROL::BoundConstraint< Real > | |
L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | L2BoundConstraint< Real > | inline |
L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | L2BoundConstraint< Real > | inline |
L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | L2BoundConstraint< Real > | inline |
l_ | L2BoundConstraint< Real > | private |
lower_ | ROL::BoundConstraint< Real > | protected |
min_diff_ | L2BoundConstraint< Real > | private |
project(ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
project(ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
project(ROL::Vector< Real > &x) | L2BoundConstraint< Real > | inlinevirtual |
projectInterior(Vector< Real > &x) | ROL::BoundConstraint< Real > | virtual |
projection(std::vector< Real > &x) | L2BoundConstraint< Real > | inlineprivate |
projection(std::vector< Real > &x) | L2BoundConstraint< Real > | inlineprivate |
projection(std::vector< Real > &x) | L2BoundConstraint< Real > | inlineprivate |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inline |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inline |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inline |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inline |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inline |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | L2BoundConstraint< Real > | inlinevirtual |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
scale_ | L2BoundConstraint< Real > | private |
u_ | L2BoundConstraint< Real > | private |
upper_ | ROL::BoundConstraint< Real > | protected |
x_lo_ | L2BoundConstraint< Real > | private |
x_up_ | L2BoundConstraint< Real > | private |
~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |