activate(void) | ROL::BoundConstraint< Real > | |
activateLower(void) | ROL::BoundConstraint< Real > | |
activateUpper(void) | ROL::BoundConstraint< Real > | |
applyInverseScalingFunction(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::BoundConstraint< Real > | virtual |
applyScalingFunctionJacobian(Vector< Real > &dv, const Vector< Real > &v, const Vector< Real > &x, const Vector< Real > &g) const | ROL::BoundConstraint< Real > | virtual |
BoundConstraint(void) | ROL::BoundConstraint< Real > | |
BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
BoundConstraint_BurgersControl(int dim) | BoundConstraint_BurgersControl< Real > | inline |
computeInf(const Vector< Real > &x) const | ROL::BoundConstraint< Real > | protected |
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | |
deactivate(void) | ROL::BoundConstraint< Real > | |
deactivateLower(void) | ROL::BoundConstraint< Real > | |
deactivateUpper(void) | ROL::BoundConstraint< Real > | |
dim_ | BoundConstraint_BurgersControl< Real > | private |
getLowerBound(void) const | ROL::BoundConstraint< Real > | virtual |
getUpperBound(void) const | ROL::BoundConstraint< Real > | virtual |
isActivated(void) const | ROL::BoundConstraint< Real > | |
isFeasible(const ROL::Vector< Real > &x) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
isLowerActivated(void) const | ROL::BoundConstraint< Real > | |
isUpperActivated(void) const | ROL::BoundConstraint< Real > | |
lower_ | ROL::BoundConstraint< Real > | protected |
min_diff_ | BoundConstraint_BurgersControl< Real > | private |
project(ROL::Vector< Real > &x) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
projectInterior(Vector< Real > &x) | ROL::BoundConstraint< Real > | virtual |
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps=Real(0)) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=Real(0)) | ROL::BoundConstraint< Real > | |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real xeps=Real(0), Real geps=Real(0)) | ROL::BoundConstraint< Real > | |
setVectorToLowerBound(ROL::Vector< Real > &l) | BoundConstraint_BurgersControl< Real > | inline |
setVectorToUpperBound(ROL::Vector< Real > &u) | BoundConstraint_BurgersControl< Real > | inline |
upper_ | ROL::BoundConstraint< Real > | protected |
x_lo_ | BoundConstraint_BurgersControl< Real > | private |
x_up_ | BoundConstraint_BurgersControl< Real > | private |
~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |