ROL
ROL::VectorController< Real, Key > Member List

This is the complete list of members for ROL::VectorController< Real, Key >, including all inherited members.

accept(void)ROL::VectorController< Real, Key >private
allocate(const Vector< Real > &x, const Key &param)ROL::VectorController< Real, Key >
allocate(const Vector< Real > &x, const Key &param, std::map< Key, int > &indices, std::vector< bool > &flags, std::vector< Ptr< Vector< Real >>> &vectors, int &maxIndex) const ROL::VectorController< Real, Key >private
constraintUpdate(bool flag=true)ROL::VectorController< Real, Key >
constraintUpdate(UpdateType type)ROL::VectorController< Real, Key >
conUpdated_ROL::VectorController< Real, Key >private
flags_ROL::VectorController< Real, Key >private
flags_temp_ROL::VectorController< Real, Key >private
flags_trial_ROL::VectorController< Real, Key >private
get(const Key &param) const ROL::VectorController< Real, Key >
get(Vector< Real > &x, const Key &param)ROL::VectorController< Real, Key >
get(const Key &param, const std::map< Key, int > &indices, const std::vector< bool > &flags, const std::vector< Ptr< Vector< Real >>> &vectors, const int &maxIndex) const ROL::VectorController< Real, Key >private
get(Vector< Real > &x, const Key &param, std::map< Key, int > &indices, std::vector< bool > &flags, std::vector< Ptr< Vector< Real >>> &vectors, int &maxIndex) const ROL::VectorController< Real, Key >private
indices_ROL::VectorController< Real, Key >private
indices_temp_ROL::VectorController< Real, Key >private
indices_trial_ROL::VectorController< Real, Key >private
isComputed(const Key &param) const ROL::VectorController< Real, Key >
isComputed(const Key &param, const std::map< Key, int > &indices, const std::vector< bool > &flags) const ROL::VectorController< Real, Key >private
isNull(const Key &param) const ROL::VectorController< Real, Key >
isNull(const Key &param, const std::map< Key, int > &indices) const ROL::VectorController< Real, Key >private
maxIndex_ROL::VectorController< Real, Key >private
maxIndex_temp_ROL::VectorController< Real, Key >private
maxIndex_trial_ROL::VectorController< Real, Key >private
objectiveUpdate(bool flag=true)ROL::VectorController< Real, Key >
objectiveUpdate(UpdateType type)ROL::VectorController< Real, Key >
objUpdated_ROL::VectorController< Real, Key >private
push(VectorController< Real, Key > &to) const ROL::VectorController< Real, Key >
reset(bool flag=true)ROL::VectorController< Real, Key >
resetTemp(void)ROL::VectorController< Real, Key >private
resetTrial(void)ROL::VectorController< Real, Key >private
set(const Key &param)ROL::VectorController< Real, Key >
set(const Vector< Real > &x, const Key &param)ROL::VectorController< Real, Key >
set(const Key &param, std::map< Key, int > &indices, std::vector< bool > &flags, std::vector< Ptr< Vector< Real >>> &vectors, int &maxIndex) const ROL::VectorController< Real, Key >private
set(const Vector< Real > &x, const Key &param, std::map< Key, int > &indices, std::vector< bool > &flags, std::vector< Ptr< Vector< Real >>> &vectors, int &maxIndex) const ROL::VectorController< Real, Key >private
temp_ROL::VectorController< Real, Key >private
trial_ROL::VectorController< Real, Key >private
VectorController(void)ROL::VectorController< Real, Key >
vectors_ROL::VectorController< Real, Key >private
vectors_temp_ROL::VectorController< Real, Key >private
vectors_trial_ROL::VectorController< Real, Key >private