| accept(void) | ROL::VectorController< Real, Key > | private |
| allocate(const Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
| allocate(const Vector< Real > &x, const Key ¶m, std::map< Key, int > &indices, std::vector< bool > &flags, std::vector< Ptr< Vector< Real >>> &vectors, int &maxIndex) const | ROL::VectorController< Real, Key > | private |
| constraintUpdate(bool flag=true) | ROL::VectorController< Real, Key > | |
| constraintUpdate(UpdateType type) | ROL::VectorController< Real, Key > | |
| conUpdated_ | ROL::VectorController< Real, Key > | private |
| flags_ | ROL::VectorController< Real, Key > | private |
| flags_temp_ | ROL::VectorController< Real, Key > | private |
| flags_trial_ | ROL::VectorController< Real, Key > | private |
| get(const Key ¶m) const | ROL::VectorController< Real, Key > | |
| get(Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
| get(const Key ¶m, const std::map< Key, int > &indices, const std::vector< bool > &flags, const std::vector< Ptr< Vector< Real >>> &vectors, const int &maxIndex) const | ROL::VectorController< Real, Key > | private |
| get(Vector< Real > &x, const Key ¶m, std::map< Key, int > &indices, std::vector< bool > &flags, std::vector< Ptr< Vector< Real >>> &vectors, int &maxIndex) const | ROL::VectorController< Real, Key > | private |
| indices_ | ROL::VectorController< Real, Key > | private |
| indices_temp_ | ROL::VectorController< Real, Key > | private |
| indices_trial_ | ROL::VectorController< Real, Key > | private |
| isComputed(const Key ¶m) const | ROL::VectorController< Real, Key > | |
| isComputed(const Key ¶m, const std::map< Key, int > &indices, const std::vector< bool > &flags) const | ROL::VectorController< Real, Key > | private |
| isNull(const Key ¶m) const | ROL::VectorController< Real, Key > | |
| isNull(const Key ¶m, const std::map< Key, int > &indices) const | ROL::VectorController< Real, Key > | private |
| maxIndex_ | ROL::VectorController< Real, Key > | private |
| maxIndex_temp_ | ROL::VectorController< Real, Key > | private |
| maxIndex_trial_ | ROL::VectorController< Real, Key > | private |
| objectiveUpdate(bool flag=true) | ROL::VectorController< Real, Key > | |
| objectiveUpdate(UpdateType type) | ROL::VectorController< Real, Key > | |
| objUpdated_ | ROL::VectorController< Real, Key > | private |
| push(VectorController< Real, Key > &to) const | ROL::VectorController< Real, Key > | |
| reset(bool flag=true) | ROL::VectorController< Real, Key > | |
| resetTemp(void) | ROL::VectorController< Real, Key > | private |
| resetTrial(void) | ROL::VectorController< Real, Key > | private |
| set(const Key ¶m) | ROL::VectorController< Real, Key > | |
| set(const Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
| set(const Key ¶m, std::map< Key, int > &indices, std::vector< bool > &flags, std::vector< Ptr< Vector< Real >>> &vectors, int &maxIndex) const | ROL::VectorController< Real, Key > | private |
| set(const Vector< Real > &x, const Key ¶m, std::map< Key, int > &indices, std::vector< bool > &flags, std::vector< Ptr< Vector< Real >>> &vectors, int &maxIndex) const | ROL::VectorController< Real, Key > | private |
| temp_ | ROL::VectorController< Real, Key > | private |
| trial_ | ROL::VectorController< Real, Key > | private |
| VectorController(void) | ROL::VectorController< Real, Key > | |
| vectors_ | ROL::VectorController< Real, Key > | private |
| vectors_temp_ | ROL::VectorController< Real, Key > | private |
| vectors_trial_ | ROL::VectorController< Real, Key > | private |