ROL
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This is the complete list of members for ROL::Step< Real >, including all inherited members.
compute(Vector< Real > &s, const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
getState(void) | ROL::Step< Real > | inlineprotected |
getStepState(void) const | ROL::Step< Real > | inline |
initialize(Vector< Real > &x, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
initialize(Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
print(AlgorithmState< Real > &algo_state, bool printHeader=false) const | ROL::Step< Real > | inlinevirtual |
printHeader(void) const | ROL::Step< Real > | inlinevirtual |
printName(void) const | ROL::Step< Real > | inlinevirtual |
reset(const Real searchSize=1.0) | ROL::Step< Real > | inline |
state_ | ROL::Step< Real > | private |
Step(void) | ROL::Step< Real > | inline |
update(Vector< Real > &x, const Vector< Real > &s, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
~Step() | ROL::Step< Real > | inlinevirtual |