| allocate(const Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
| constraintUpdate(bool flag=true) | ROL::VectorController< Real, Key > | |
| constraintUpdate(UpdateType type) | ROL::VectorController< Real, Key > | |
| get(Real &x, const Key ¶m) | ROL::ScalarController< Real, Key > | |
| ROL::VectorController::get(const Key ¶m) const | ROL::VectorController< Real, Key > | |
| ROL::VectorController::get(Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
| isComputed(const Key ¶m) const | ROL::VectorController< Real, Key > | |
| isNull(const Key ¶m) const | ROL::VectorController< Real, Key > | |
| objectiveUpdate(bool flag=true) | ROL::VectorController< Real, Key > | |
| objectiveUpdate(UpdateType type) | ROL::VectorController< Real, Key > | |
| push(VectorController< Real, Key > &to) const | ROL::VectorController< Real, Key > | |
| reset(bool flag=true) | ROL::VectorController< Real, Key > | |
| ScalarController(void) | ROL::ScalarController< Real, Key > | |
| set(Real x, const Key ¶m) | ROL::ScalarController< Real, Key > | |
| ROL::VectorController::set(const Key ¶m) | ROL::VectorController< Real, Key > | |
| ROL::VectorController::set(const Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
| VectorController(void) | ROL::VectorController< Real, Key > | |