allocate(const Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
constraintUpdate(bool flag=true) | ROL::VectorController< Real, Key > | |
constraintUpdate(UpdateType type) | ROL::VectorController< Real, Key > | |
get(Real &x, const Key ¶m) | ROL::ScalarController< Real, Key > | |
ROL::VectorController::get(const Key ¶m) const | ROL::VectorController< Real, Key > | |
ROL::VectorController::get(Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
isComputed(const Key ¶m) const | ROL::VectorController< Real, Key > | |
isNull(const Key ¶m) const | ROL::VectorController< Real, Key > | |
objectiveUpdate(bool flag=true) | ROL::VectorController< Real, Key > | |
objectiveUpdate(UpdateType type) | ROL::VectorController< Real, Key > | |
push(VectorController< Real, Key > &to) const | ROL::VectorController< Real, Key > | |
reset(bool flag=true) | ROL::VectorController< Real, Key > | |
ScalarController(void) | ROL::ScalarController< Real, Key > | |
set(Real x, const Key ¶m) | ROL::ScalarController< Real, Key > | |
ROL::VectorController::set(const Key ¶m) | ROL::VectorController< Real, Key > | |
ROL::VectorController::set(const Vector< Real > &x, const Key ¶m) | ROL::VectorController< Real, Key > | |
VectorController(void) | ROL::VectorController< Real, Key > | |