ROL
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This is the complete list of members for ROL::ProjectedNewtonKrylovStep< Real >, including all inherited members.
compute(Vector< Real > &s, const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::ProjectedNewtonKrylovStep< Real > | inlinevirtual |
ROL::Step::compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
ROL::Step::compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
computeObj_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
d_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
ekv_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
esec_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
flagKrylov_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
getState(void) | ROL::Step< Real > | inlineprotected |
getStepState(void) const | ROL::Step< Real > | inline |
gp_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
initialize(Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::ProjectedNewtonKrylovStep< Real > | inlinevirtual |
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
iterKrylov_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
krylov_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
krylovName_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
print(AlgorithmState< Real > &algo_state, bool print_header=false) const | ROL::ProjectedNewtonKrylovStep< Real > | inlinevirtual |
printHeader(void) const | ROL::ProjectedNewtonKrylovStep< Real > | inlinevirtual |
printName(void) const | ROL::ProjectedNewtonKrylovStep< Real > | inlinevirtual |
ProjectedNewtonKrylovStep(ROL::ParameterList &parlist, const bool computeObj=true) | ROL::ProjectedNewtonKrylovStep< Real > | inline |
ProjectedNewtonKrylovStep(ROL::ParameterList &parlist, const ROL::Ptr< Krylov< Real > > &krylov, const ROL::Ptr< Secant< Real > > &secant, const bool computeObj=true) | ROL::ProjectedNewtonKrylovStep< Real > | inline |
reset(const Real searchSize=1.0) | ROL::Step< Real > | inline |
secant_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
secantName_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
Step(void) | ROL::Step< Real > | inline |
update(Vector< Real > &x, const Vector< Real > &s, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::ProjectedNewtonKrylovStep< Real > | inlinevirtual |
ROL::Step::update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
ROL::Step::update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
useProjectedGrad_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
useSecantPrecond_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
verbosity_ | ROL::ProjectedNewtonKrylovStep< Real > | private |
~Step() | ROL::Step< Real > | inlinevirtual |