ROL
ROL::NonlinearCGStep< Real > Member List

This is the complete list of members for ROL::NonlinearCGStep< Real >, including all inherited members.

compute(Vector< Real > &s, const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::NonlinearCGStep< Real >inlinevirtual
ROL::Step::compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
computeObj_ROL::NonlinearCGStep< Real >private
enlcg_ROL::NonlinearCGStep< Real >private
getState(void)ROL::Step< Real >inlineprotected
getStepState(void) const ROL::Step< Real >inline
initialize(Vector< Real > &x, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
initialize(Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ncgName_ROL::NonlinearCGStep< Real >private
nlcg_ROL::NonlinearCGStep< Real >private
NonlinearCGStep(ROL::ParameterList &parlist, const ROL::Ptr< NonlinearCG< Real > > &nlcg=ROL::nullPtr, const bool computeObj=true)ROL::NonlinearCGStep< Real >inline
print(AlgorithmState< Real > &algo_state, bool print_header=false) const ROL::NonlinearCGStep< Real >inlinevirtual
printHeader(void) const ROL::NonlinearCGStep< Real >inlinevirtual
printName(void) const ROL::NonlinearCGStep< Real >inlinevirtual
reset(const Real searchSize=1.0)ROL::Step< Real >inline
Step(void)ROL::Step< Real >inline
update(Vector< Real > &x, const Vector< Real > &s, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::NonlinearCGStep< Real >inlinevirtual
ROL::Step::update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
verbosity_ROL::NonlinearCGStep< Real >private
~Step()ROL::Step< Real >inlinevirtual