ROL
ROL::FletcherStep< Real > Member List

This is the complete list of members for ROL::FletcherStep< Real >, including all inherited members.

bnd_ROL::FletcherStep< Real >private
bnd_activated_ROL::FletcherStep< Real >private
compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::FletcherStep< Real >inlinevirtual
compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::FletcherStep< Real >inlinevirtual
compute(Vector< Real > &s, const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::FletcherStep< Real >inlinevirtual
computeProjGradientNorm(const Vector< Real > &g, const Vector< Real > &x, BoundConstraint< Real > &bnd)ROL::FletcherStep< Real >inlineprivate
delta_ROL::FletcherStep< Real >private
deltaMin_ROL::FletcherStep< Real >private
deltaUpdate_ROL::FletcherStep< Real >private
etr_ROL::FletcherStep< Real >private
FletcherStep(ROL::ParameterList &parlist)ROL::FletcherStep< Real >inline
g_ROL::FletcherStep< Real >private
getState(void)ROL::Step< Real >inlineprotected
getStepState(void) const ROL::Step< Real >inline
getValueString(const Real value, const bool print) const ROL::FletcherStep< Real >inline
initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::FletcherStep< Real >inlinevirtual
initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::FletcherStep< Real >inlinevirtual
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
isDeltaChanged_ROL::FletcherStep< Real >mutableprivate
isPenaltyChanged_ROL::FletcherStep< Real >mutableprivate
maxPenaltyParam_ROL::FletcherStep< Real >private
minPenaltyParam_ROL::FletcherStep< Real >private
modifyPenalty_ROL::FletcherStep< Real >private
numSuccessSteps_ROL::FletcherStep< Real >private
parlist_ROL::FletcherStep< Real >private
penaltyUpdate_ROL::FletcherStep< Real >private
print(AlgorithmState< Real > &algo_state, bool pHeader=false) const ROL::FletcherStep< Real >inlinevirtual
print_ROL::FletcherStep< Real >private
printHeader(void) const ROL::FletcherStep< Real >inlinevirtual
printName(void) const ROL::FletcherStep< Real >inlinevirtual
reset(const Real searchSize=1.0)ROL::Step< Real >inline
Step(void)ROL::Step< Real >inline
step_ROL::FletcherStep< Real >private
stepHeaderLength_ROL::FletcherStep< Real >mutableprivate
subStep_ROL::FletcherStep< Real >private
tr_algo_state_ROL::FletcherStep< Real >mutableprivate
update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::FletcherStep< Real >inlinevirtual
update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::FletcherStep< Real >inlinevirtual
update(Vector< Real > &x, const Vector< Real > &s, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::FletcherStep< Real >inlinevirtual
x_ROL::FletcherStep< Real >private
~FletcherStep()ROL::FletcherStep< Real >inline
~Step()ROL::Step< Real >inlinevirtual