ROL
ROL::MoreauYosidaPenaltyStep< Real > Member List

This is the complete list of members for ROL::MoreauYosidaPenaltyStep< Real >, including all inherited members.

algo_ROL::MoreauYosidaPenaltyStep< Real >private
bnd_ROL::MoreauYosidaPenaltyStep< Real >private
compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::MoreauYosidaPenaltyStep< Real >inlinevirtual
compute(Vector< Real > &s, const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::MoreauYosidaPenaltyStep< Real >inlinevirtual
ROL::Step::compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::compute(Vector< Real > &s, OptimizationProblem< Real > &opt, AlgorithmState< Real > &algo_state)ROL::Step< Real >inline
compViolation_ROL::MoreauYosidaPenaltyStep< Real >private
g_ROL::MoreauYosidaPenaltyStep< Real >private
getState(void)ROL::Step< Real >inlineprotected
getStepState(void) const ROL::Step< Real >inline
gLnorm_ROL::MoreauYosidaPenaltyStep< Real >private
hasEquality_ROL::MoreauYosidaPenaltyStep< Real >private
initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::MoreauYosidaPenaltyStep< Real >inlinevirtual
initialize(Vector< Real > &x, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::MoreauYosidaPenaltyStep< Real >inlinevirtual
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::initialize(OptimizationProblem< Real > &opt, AlgorithmState< Real > &algo_state)ROL::Step< Real >inline
l_ROL::MoreauYosidaPenaltyStep< Real >private
MoreauYosidaPenaltyStep(ROL::ParameterList &parlist)ROL::MoreauYosidaPenaltyStep< Real >inline
parlist_ROL::MoreauYosidaPenaltyStep< Real >private
print(AlgorithmState< Real > &algo_state, bool pHeader=false) const ROL::MoreauYosidaPenaltyStep< Real >inlinevirtual
print_ROL::MoreauYosidaPenaltyStep< Real >private
printHeader(void) const ROL::MoreauYosidaPenaltyStep< Real >inlinevirtual
printName(void) const ROL::MoreauYosidaPenaltyStep< Real >inlinevirtual
reset(const Real searchSize=1.0)ROL::Step< Real >inline
Step(void)ROL::Step< Real >inline
stepname_ROL::MoreauYosidaPenaltyStep< Real >private
stepType_ROL::MoreauYosidaPenaltyStep< Real >private
subproblemIter_ROL::MoreauYosidaPenaltyStep< Real >private
tau_ROL::MoreauYosidaPenaltyStep< Real >private
update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::MoreauYosidaPenaltyStep< Real >inlinevirtual
update(Vector< Real > &x, const Vector< Real > &s, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::MoreauYosidaPenaltyStep< Real >inlinevirtual
ROL::Step::update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::update(OptimizationProblem< Real > &opt, const Vector< Real > &s, AlgorithmState< Real > &algo_state)ROL::Step< Real >inline
updatePenalty_ROL::MoreauYosidaPenaltyStep< Real >private
updateState(const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::MoreauYosidaPenaltyStep< Real >inlineprivate
updateState(const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::MoreauYosidaPenaltyStep< Real >inlineprivate
x_ROL::MoreauYosidaPenaltyStep< Real >private
~MoreauYosidaPenaltyStep()ROL::MoreauYosidaPenaltyStep< Real >inline
~Step()ROL::Step< Real >inlinevirtual