ROL
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This is the complete list of members for ROL::FletcherStep< Real >, including all inherited members.
bnd_ | ROL::FletcherStep< Real > | private |
bnd_activated_ | ROL::FletcherStep< Real > | private |
compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
compute(Vector< Real > &s, const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
ROL::Step::compute(Vector< Real > &s, OptimizationProblem< Real > &opt, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inline |
computeProjGradientNorm(const Vector< Real > &g, const Vector< Real > &x, BoundConstraint< Real > &bnd) | ROL::FletcherStep< Real > | inlineprivate |
delta_ | ROL::FletcherStep< Real > | private |
deltaMin_ | ROL::FletcherStep< Real > | private |
deltaUpdate_ | ROL::FletcherStep< Real > | private |
etr_ | ROL::FletcherStep< Real > | private |
FletcherStep(ROL::ParameterList &parlist) | ROL::FletcherStep< Real > | inline |
g_ | ROL::FletcherStep< Real > | private |
getState(void) | ROL::Step< Real > | inlineprotected |
getStepState(void) const | ROL::Step< Real > | inline |
getValueString(const Real value, const bool print) const | ROL::FletcherStep< Real > | inline |
initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
ROL::Step::initialize(OptimizationProblem< Real > &opt, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inline |
isDeltaChanged_ | ROL::FletcherStep< Real > | mutableprivate |
isPenaltyChanged_ | ROL::FletcherStep< Real > | mutableprivate |
maxPenaltyParam_ | ROL::FletcherStep< Real > | private |
minPenaltyParam_ | ROL::FletcherStep< Real > | private |
modifyPenalty_ | ROL::FletcherStep< Real > | private |
numSuccessSteps_ | ROL::FletcherStep< Real > | private |
parlist_ | ROL::FletcherStep< Real > | private |
penaltyUpdate_ | ROL::FletcherStep< Real > | private |
print(AlgorithmState< Real > &algo_state, bool pHeader=false) const | ROL::FletcherStep< Real > | inlinevirtual |
print_ | ROL::FletcherStep< Real > | private |
printHeader(void) const | ROL::FletcherStep< Real > | inlinevirtual |
printName(void) const | ROL::FletcherStep< Real > | inlinevirtual |
reset(const Real searchSize=1.0) | ROL::Step< Real > | inline |
Step(void) | ROL::Step< Real > | inline |
step_ | ROL::FletcherStep< Real > | private |
stepHeaderLength_ | ROL::FletcherStep< Real > | mutableprivate |
subStep_ | ROL::FletcherStep< Real > | private |
tr_algo_state_ | ROL::FletcherStep< Real > | mutableprivate |
update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
update(Vector< Real > &x, const Vector< Real > &s, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
ROL::Step::update(OptimizationProblem< Real > &opt, const Vector< Real > &s, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inline |
x_ | ROL::FletcherStep< Real > | private |
~FletcherStep() | ROL::FletcherStep< Real > | inline |
~Step() | ROL::Step< Real > | inlinevirtual |