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ROL
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This is the complete list of members for ROL::FletcherStep< Real >, including all inherited members.
| bnd_ | ROL::FletcherStep< Real > | private |
| bnd_activated_ | ROL::FletcherStep< Real > | private |
| compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
| compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
| compute(Vector< Real > &s, const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
| ROL::Step::compute(Vector< Real > &s, OptimizationProblem< Real > &opt, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inline |
| computeProjGradientNorm(const Vector< Real > &g, const Vector< Real > &x, BoundConstraint< Real > &bnd) | ROL::FletcherStep< Real > | inlineprivate |
| delta_ | ROL::FletcherStep< Real > | private |
| deltaMin_ | ROL::FletcherStep< Real > | private |
| deltaUpdate_ | ROL::FletcherStep< Real > | private |
| etr_ | ROL::FletcherStep< Real > | private |
| FletcherStep(ROL::ParameterList &parlist) | ROL::FletcherStep< Real > | inline |
| g_ | ROL::FletcherStep< Real > | private |
| getState(void) | ROL::Step< Real > | inlineprotected |
| getStepState(void) const | ROL::Step< Real > | inline |
| getValueString(const Real value, const bool print) const | ROL::FletcherStep< Real > | inline |
| initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
| initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
| ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
| ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inlinevirtual |
| ROL::Step::initialize(OptimizationProblem< Real > &opt, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inline |
| isDeltaChanged_ | ROL::FletcherStep< Real > | mutableprivate |
| isPenaltyChanged_ | ROL::FletcherStep< Real > | mutableprivate |
| maxPenaltyParam_ | ROL::FletcherStep< Real > | private |
| minPenaltyParam_ | ROL::FletcherStep< Real > | private |
| modifyPenalty_ | ROL::FletcherStep< Real > | private |
| numSuccessSteps_ | ROL::FletcherStep< Real > | private |
| parlist_ | ROL::FletcherStep< Real > | private |
| penaltyUpdate_ | ROL::FletcherStep< Real > | private |
| print(AlgorithmState< Real > &algo_state, bool pHeader=false) const | ROL::FletcherStep< Real > | inlinevirtual |
| print_ | ROL::FletcherStep< Real > | private |
| printHeader(void) const | ROL::FletcherStep< Real > | inlinevirtual |
| printName(void) const | ROL::FletcherStep< Real > | inlinevirtual |
| reset(const Real searchSize=1.0) | ROL::Step< Real > | inline |
| Step(void) | ROL::Step< Real > | inline |
| step_ | ROL::FletcherStep< Real > | private |
| stepHeaderLength_ | ROL::FletcherStep< Real > | mutableprivate |
| subStep_ | ROL::FletcherStep< Real > | private |
| tr_algo_state_ | ROL::FletcherStep< Real > | mutableprivate |
| update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
| update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
| update(Vector< Real > &x, const Vector< Real > &s, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state) | ROL::FletcherStep< Real > | inlinevirtual |
| ROL::Step::update(OptimizationProblem< Real > &opt, const Vector< Real > &s, AlgorithmState< Real > &algo_state) | ROL::Step< Real > | inline |
| x_ | ROL::FletcherStep< Real > | private |
| ~FletcherStep() | ROL::FletcherStep< Real > | inline |
| ~Step() | ROL::Step< Real > | inlinevirtual |
1.8.5