ROL
ROL::BundleStep< Real > Member List

This is the complete list of members for ROL::BundleStep< Real >, including all inherited members.

aggDistMeasNew_ROL::BundleStep< Real >private
aggLinErrNew_ROL::BundleStep< Real >private
aggLinErrOld_ROL::BundleStep< Real >private
aggSubGradNew_ROL::BundleStep< Real >private
aggSubGradOldNorm_ROL::BundleStep< Real >private
bundle_ROL::BundleStep< Real >private
BundleStep(ROL::ParameterList &parlist)ROL::BundleStep< Real >inline
compute(Vector< Real > &s, const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::BundleStep< Real >inlinevirtual
ROL::Step::compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::compute(Vector< Real > &s, const Vector< Real > &x, const Vector< Real > &l, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::compute(Vector< Real > &s, OptimizationProblem< Real > &opt, AlgorithmState< Real > &algo_state)ROL::Step< Real >inline
first_print_ROL::BundleStep< Real >private
ftol_ROL::BundleStep< Real >private
getState(void)ROL::Step< Real >inlineprotected
getStepState(void) const ROL::Step< Real >inline
initialize(Vector< Real > &x, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::BundleStep< Real >inlinevirtual
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::initialize(Vector< Real > &x, const Vector< Real > &g, Vector< Real > &l, const Vector< Real > &c, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::initialize(OptimizationProblem< Real > &opt, AlgorithmState< Real > &algo_state)ROL::Step< Real >inline
isConvex_ROL::BundleStep< Real >private
linErrNew_ROL::BundleStep< Real >private
lineSearch_ROL::BundleStep< Real >private
ls_maxit_ROL::BundleStep< Real >private
m1_ROL::BundleStep< Real >private
m2_ROL::BundleStep< Real >private
m3_ROL::BundleStep< Real >private
nu_ROL::BundleStep< Real >private
print(AlgorithmState< Real > &algo_state, bool print_header=false) const ROL::BundleStep< Real >inlinevirtual
printHeader(void) const ROL::BundleStep< Real >inlinevirtual
printName(void) const ROL::BundleStep< Real >inlinevirtual
QPiter_ROL::BundleStep< Real >private
QPmaxit_ROL::BundleStep< Real >private
QPtol_ROL::BundleStep< Real >private
reset(const Real searchSize=1.0)ROL::Step< Real >inline
Step(void)ROL::Step< Real >inline
step_flag_ROL::BundleStep< Real >private
T_ROL::BundleStep< Real >private
tol_ROL::BundleStep< Real >private
update(Vector< Real > &x, const Vector< Real > &s, Objective< Real > &obj, BoundConstraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::BundleStep< Real >inlinevirtual
ROL::Step::update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::update(Vector< Real > &x, Vector< Real > &l, const Vector< Real > &s, Objective< Real > &obj, Constraint< Real > &con, BoundConstraint< Real > &bnd, AlgorithmState< Real > &algo_state)ROL::Step< Real >inlinevirtual
ROL::Step::update(OptimizationProblem< Real > &opt, const Vector< Real > &s, AlgorithmState< Real > &algo_state)ROL::Step< Real >inline
valueNew_ROL::BundleStep< Real >private
verbosity_ROL::BundleStep< Real >private
y_ROL::BundleStep< Real >private
~Step()ROL::Step< Real >inlinevirtual