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MVmultiply.h
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1 /*
2  * Copyright 2008-2009 NVIDIA Corporation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
21 #pragma once
22 
23 #include <cusp/detail/config.h>
24 
25 namespace cusp
26 {
27 
28 template <typename LinearOperator,
29  typename MatrixOrVector1,
30  typename MatrixOrVector2>
31 void MVmultiply(LinearOperator& A,
32  MatrixOrVector1& B,
33  MatrixOrVector2& C);
34 
35 template <typename LinearOperator,
36  typename MatrixOrVector1,
37  typename MatrixOrVector2>
38 void OVmultiply(LinearOperator& A,
39  MatrixOrVector1& B,
40  MatrixOrVector2& C);
41 
42 
43 template <typename MatrixOrVector,
44  typename MatrixOrVector1,
45  typename MatrixOrVector2>
46 void MVdot(const MatrixOrVector& A,
47  const MatrixOrVector1& B,
48  MatrixOrVector2& C);
49 
50 template <typename ValueType,
51  typename MatrixOrVector1,
52  typename MatrixOrVector2>
53 void axpby_array(const ValueType& a,
54  const MatrixOrVector1& x,
55  const ValueType& b,
56  const MatrixOrVector1& y,
57  MatrixOrVector2& z);
58 
59 
60 
64 } // end namespace cusp
65 
66 #include <cusp/detail/MVmultiply.inl>
void MVmultiply(LinearOperator &A, MatrixOrVector1 &B, MatrixOrVector2 &C)
void MVdot(const MatrixOrVector &A, const MatrixOrVector1 &B, MatrixOrVector2 &C)
void OVmultiply(LinearOperator &A, MatrixOrVector1 &B, MatrixOrVector2 &C)
void axpby_array(const ValueType &a, const MatrixOrVector1 &x, const ValueType &b, const MatrixOrVector1 &y, MatrixOrVector2 &z)