ROL
ROL_VectorNorms.hpp
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43 
44 #ifndef ROL_VECTORNORMS_H
45 #define ROL_VECTORNORMS_H
46 
47 #include "ROL_Vector.hpp"
48 
49 namespace ROL {
50 
51 template<class Real>
52 Real normL1( const Vector<Real> &x ) {
53 
54  ROL::Ptr<Vector<Real> > xabs = x.clone();
55  xabs->set(x);
56 
57  xabs->applyUnary(Elementwise::AbsoluteValue<Real>());
58  return xabs->reduce(Elementwise::ReductionSum<Real>());
59 }
60 
61 template<class Real, class Exponent>
62 Real normLp( const Vector<Real> &x, Exponent p ) {
63 
64  ROL::Ptr<Vector<Real> > xabsp = x.clone();
65  xabsp->set(x);
66  xabsp->applyUnary(Elementwise::AbsoluteValue<Real>());
67  xabsp->applyUnary(Elementwise::Power<Real>(p));
68  Real sum = xabsp->reduce(Elementwise::ReductionSum<Real>());
69  return std::pow(sum,1.0/p);
70 }
71 
72 template<class Real>
73 Real normLinf( const Vector<Real> &x ) {
74 
75  ROL::Ptr<Vector<Real> > xabs = x.clone();
76  xabs->set(x);
77 
78  xabs->applyUnary(Elementwise::AbsoluteValue<Real>());
79  return xabs->reduce(Elementwise::ReductionMax<Real>());
80 }
81 
82 
83 
84 } // namespace ROL
85 
86 #endif // ROL_VECTORNORMS_H
virtual ROL::Ptr< Vector > clone() const =0
Clone to make a new (uninitialized) vector.
Real normLinf(const Vector< Real > &x)
Defines the linear algebra or vector space interface.
Definition: ROL_Vector.hpp:80
Real normL1(const Vector< Real > &x)
Real normLp(const Vector< Real > &x, Exponent p)