ROL
ROL_CubicInterp.hpp
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43 
44 #ifndef ROL_CUBICINTERP_H
45 #define ROL_CUBICINTERP_H
46 
51 #include "ROL_LineSearch.hpp"
52 
53 namespace ROL {
54 
55 template<class Real>
56 class CubicInterp : public LineSearch<Real> {
57 private:
58  Real rho_;
59  ROL::Ptr<Vector<Real> > xnew_;
60 
61 public:
62 
63  virtual ~CubicInterp() {}
64 
65  // Constructor
66  CubicInterp( ROL::ParameterList &parlist ) : LineSearch<Real>(parlist) {
67  Real half(0.5);
68  rho_ = parlist.sublist("Step").sublist("Line Search").sublist("Line-Search Method").get("Backtracking Rate",half);
69  }
70 
71  void initialize( const Vector<Real> &x, const Vector<Real> &s, const Vector<Real> &g,
73  LineSearch<Real>::initialize(x,s,g,obj,con);
74  xnew_ = x.clone();
75  }
76 
77  void run( Real &alpha, Real &fval, int &ls_neval, int &ls_ngrad,
78  const Real &gs, const Vector<Real> &s, const Vector<Real> &x,
80  Real tol = std::sqrt(ROL_EPSILON<Real>());
81  ls_neval = 0;
82  ls_ngrad = 0;
83  // Get initial line search parameter
84  alpha = LineSearch<Real>::getInitialAlpha(ls_neval,ls_ngrad,fval,gs,x,s,obj,con);
85  // Update iterate
86  LineSearch<Real>::updateIterate(*xnew_,x,s,alpha,con);
87  // Get objective value at xnew
88  Real fold = fval;
89  obj.update(*xnew_);
90  fval = obj.value(*xnew_,tol);
91  ls_neval++;
92  // Initialize
93  Real fvalp(0), alpha1(0), alpha2(0), a(0), b(0), x1(0), x2(0);
94  const Real one(1), two(2), three(3), half(0.5), p1(0.1);
95  bool first_iter = true;
96  // Perform cubic interpolation back tracking
97  while ( !LineSearch<Real>::status(LINESEARCH_CUBICINTERP,ls_neval,ls_ngrad,alpha,fold,gs,fval,x,s,obj,con) ) {
98  if ( first_iter ) { // Minimize quadratic interpolate
99  alpha1 = -gs*alpha*alpha/(two*(fval-fold-gs*alpha));
100  first_iter = false;
101  }
102  else { // Minimize cubic interpolate
103  x1 = fval-fold-alpha*gs;
104  x2 = fvalp-fval-alpha2*gs;
105  a = (one/(alpha - alpha2))*( x1/(alpha*alpha) - x2/(alpha2*alpha2));
106  b = (one/(alpha - alpha2))*(-x1*alpha2/(alpha*alpha) + x2*alpha/(alpha2*alpha2));
107  if ( std::abs(a) < ROL_EPSILON<Real>() ) {
108  alpha1 = -gs/(two*b);
109  }
110  else {
111  alpha1 = (-b+sqrt(b*b-three*a*gs))/(three*a);
112  }
113  if ( alpha1 > half*alpha ) {
114  alpha1 = half*alpha;
115  }
116  }
117  alpha2 = alpha;
118  fvalp = fval;
119  // Back track if necessary
120  if ( alpha1 <= p1*alpha ) {
121  alpha *= p1;
122  }
123  else if ( alpha1 >= half*alpha ) {
124  alpha *= half;
125  }
126  else {
127  alpha = alpha1;
128  }
129  // Update iterate
130  LineSearch<Real>::updateIterate(*xnew_,x,s,alpha,con);
131  // Get objective value at xnew
132  obj.update(*xnew_);
133  fval = obj.value(*xnew_,tol);
134  ls_neval++;
135  }
136  }
137 };
138 
139 }
140 
141 #endif
Provides the interface to evaluate objective functions.
void updateIterate(Vector< Real > &xnew, const Vector< Real > &x, const Vector< Real > &s, Real alpha, BoundConstraint< Real > &con)
virtual Real getInitialAlpha(int &ls_neval, int &ls_ngrad, const Real fval, const Real gs, const Vector< Real > &x, const Vector< Real > &s, Objective< Real > &obj, BoundConstraint< Real > &con)
virtual ROL::Ptr< Vector > clone() const =0
Clone to make a new (uninitialized) vector.
virtual Real value(const Vector< Real > &x, Real &tol)=0
Compute value.
void initialize(const Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con)
CubicInterp(ROL::ParameterList &parlist)
Defines the linear algebra or vector space interface.
Definition: ROL_Vector.hpp:80
Provides interface for and implements line searches.
Implements cubic interpolation back tracking line search.
Provides the interface to apply upper and lower bound constraints.
void run(Real &alpha, Real &fval, int &ls_neval, int &ls_ngrad, const Real &gs, const Vector< Real > &s, const Vector< Real > &x, Objective< Real > &obj, BoundConstraint< Real > &con)
virtual void update(const Vector< Real > &x, bool flag=true, int iter=-1)
Update objective function.
ROL::Ptr< Vector< Real > > xnew_
virtual void initialize(const Vector< Real > &x, const Vector< Real > &s, const Vector< Real > &g, Objective< Real > &obj, BoundConstraint< Real > &con)