ROL
ROL_BlockOperator2Determinant.hpp
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43 
44 #ifndef ROL_BLOCKOPERATOR2DETERMINANT_H
45 #define ROL_BLOCKOPERATOR2DETERMINANT_H
46 
47 #include "ROL_BlockOperator2.hpp"
48 
56 namespace ROL {
57 
58 template <class Real>
60 
61  typedef Vector<Real> V;
63 
64 private:
65 
66  ROL::Ptr<OP> A_, B_, C_, D_;
67  ROL::Ptr<V> scratch_;
68 
69 public:
70 
71  BlockOperator2Determinant( ROL::Ptr<OP> &A,
72  ROL::Ptr<OP> &B,
73  ROL::Ptr<OP> &C,
74  ROL::Ptr<OP> &D,
75  ROL::Ptr<V> &scratch ) :
76  A_(A), B_(B), C_(C), D_(D), scratch_(scratch) {}
77 
78 
79  virtual void update( const Vector<Real> &x, bool flag = true, int iter = -1 ) {
80  A_->update(x,flag,true);
81  B_->update(x,flag,true);
82  C_->update(x,flag,true);
83  D_->update(x,flag,true);
84  }
85 
86  // Apply the determinant \f$(A-BD^{-1}B)\f$
87  virtual void apply( Vector<Real> &Hv, const Vector<Real> &v, Real &tol ) const {
88  B_->apply(*scratch_,v,tol);
89  D_->applyInverse(Hv,*scratch_,tol);
90  C_->apply(*scratch_,Hv,tol);
91  A_->apply(Hv,v,tol);
92  Hv.axpy(-1.0,*scratch_);
93  }
94 
95  virtual void applyInverse( Vector<Real> &Hv, const Vector<Real> &v, Real &tol ) const {
96 
97  ROL_TEST_FOR_EXCEPTION( true , std::logic_error,
98  ">>> ERROR (ROL_BlockOperator2Determinant, applyInverse): "
99  "Not implemented.");
100  }
101 
102 }; // class BlockOperator2Determinant
103 
104 } // namespace ROL
105 
106 #endif // ROL_BLOCKOPERATOR2DETERMINANT_H
virtual void axpy(const Real alpha, const Vector &x)
Compute where .
Definition: ROL_Vector.hpp:153
virtual void apply(Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const
Apply linear operator.
virtual void applyInverse(Vector< Real > &Hv, const Vector< Real > &v, Real &tol) const
Apply inverse of linear operator.
Provides the interface to the block determinant of a 2x2 block operator
Defines the linear algebra or vector space interface.
Definition: ROL_Vector.hpp:80
Provides the interface to apply a linear operator.
BlockOperator2Determinant(ROL::Ptr< OP > &A, ROL::Ptr< OP > &B, ROL::Ptr< OP > &C, ROL::Ptr< OP > &D, ROL::Ptr< V > &scratch)
virtual void update(const Vector< Real > &x, bool flag=true, int iter=-1)
Update linear operator.