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MueLu_LinkedList.cpp
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46 #include <stddef.h> // for NULL
47 #include "MueLu_LinkedList.hpp"
48 
49 namespace MueLu {
50 
51  LinkedList::LinkedList() : nodeHead(NULL), nodeTail(NULL) { }
52 
54  while (nodeHead != NULL)
55  DeleteHead();
56  }
57 
59  return nodeHead == NULL;
60  }
61 
62  void LinkedList::Add(int iNode) {
63  MueLu_Node *newNode = new MueLu_Node;
64  newNode->nodeId = iNode;
65  newNode->next = NULL;
66  if (nodeHead == NULL) {
67  nodeHead = newNode;
68  nodeTail = newNode;
69  } else {
70  nodeTail->next = newNode;
71  nodeTail = newNode;
72  }
73  }
74 
75  int LinkedList::Pop() { // get head and remove first node
76  if (IsEmpty()) return -1;
77 
78  int iNode = nodeHead->nodeId;
79  DeleteHead();
80  return iNode;
81  }
82 
84  if (IsEmpty()) return;
85 
86  MueLu_Node *newNode = nodeHead;
87  nodeHead = newNode->next;
88  delete newNode;
89  }
90 
91 }
92 
93 //TODO: nodeTail unused -> remove?
struct MueLu::MueLu_Node_Struct MueLu_Node
struct MueLu_Node_Struct * next
void Add(int iNode)