ROL
ROL_BarzilaiBorwein.hpp
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43 
44 
45 #ifndef ROL_SECANTFACTORY_H
46 #include "ROL_SecantFactory.hpp"
47 #else
48 
49 #ifndef ROL_BARZILAIBORWEIN_H
50 #define ROL_BARZILAIBORWEIN_H
51 
56 #include "ROL_Secant.hpp"
57 
58 namespace ROL {
59 
60 template<class Real>
61 class BarzilaiBorwein : public Secant<Real> {
62 private:
63 
64  int type_;
65 
66 public:
67  BarzilaiBorwein(int type = 1) : Secant<Real>(1), type_(type) {}
68 
69  // Apply lBFGS Approximate Inverse Hessian
70  void applyH( Vector<Real> &Hv, const Vector<Real> &v ) const {
71  // Get Generic Secant State
72  const ROL::Ptr<SecantState<Real> >& state = Secant<Real>::get_state();
73 
74  Hv.set(v.dual());
75  if ( state->iter != 0 && state->current != -1 ) {
76  if ( type_ == 1 ) {
77  Real yy = state->gradDiff[state->current]->dot(*(state->gradDiff[state->current]));
78  Hv.scale(state->product[state->current]/yy);
79  }
80  else if ( type_ == 2 ) {
81  Real ss = state->iterDiff[state->current]->dot(*(state->iterDiff[state->current]));
82  Hv.scale(ss/state->product[state->current]);
83  }
84  }
85  }
86 
87  // Apply lBFGS Approximate Hessian
88  void applyB( Vector<Real> &Bv, const Vector<Real> &v ) const {
89  // Get Generic Secant State
90  const ROL::Ptr<SecantState<Real> >& state = Secant<Real>::get_state();
91 
92  Bv.set(v.dual());
93  if ( state->iter != 0 && state->current != -1 ) {
94  if ( type_ == 1 ) {
95  Real yy = state->gradDiff[state->current]->dot(*(state->gradDiff[state->current]));
96  Bv.scale(yy/state->product[state->current]);
97  }
98  else if ( type_ == 2 ) {
99  Real ss = state->iterDiff[state->current]->dot(*(state->iterDiff[state->current]));
100  Bv.scale(state->product[state->current]/ss);
101  }
102  }
103  }
104 };
105 
106 }
107 
108 #endif
109 #endif
Ptr< SecantState< Real > > & get_state()
Definition: ROL_Secant.hpp:101