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MueLu_LinkedList.cpp
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46 #include <stddef.h> // for NULL
47 #include "MueLu_LinkedList.hpp"
48 
49 namespace MueLu {
50 
52  : nodeHead(NULL)
53  , nodeTail(NULL) {}
54 
56  while (nodeHead != NULL)
57  DeleteHead();
58 }
59 
61  return nodeHead == NULL;
62 }
63 
64 void LinkedList::Add(int iNode) {
65  MueLu_Node *newNode = new MueLu_Node;
66  newNode->nodeId = iNode;
67  newNode->next = NULL;
68  if (nodeHead == NULL) {
69  nodeHead = newNode;
70  nodeTail = newNode;
71  } else {
72  nodeTail->next = newNode;
73  nodeTail = newNode;
74  }
75 }
76 
77 int LinkedList::Pop() { // get head and remove first node
78  if (IsEmpty()) return -1;
79 
80  int iNode = nodeHead->nodeId;
81  DeleteHead();
82  return iNode;
83 }
84 
86  if (IsEmpty()) return;
87 
88  MueLu_Node *newNode = nodeHead;
89  nodeHead = newNode->next;
90  delete newNode;
91 }
92 
93 } // namespace MueLu
94 
95 // TODO: nodeTail unused -> remove?
struct MueLu::MueLu_Node_Struct MueLu_Node
struct MueLu_Node_Struct * next
void Add(int iNode)