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base
fei_Pool.hpp
Go to the documentation of this file.
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/*--------------------------------------------------------------------*/
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/* Copyright 2005 Sandia Corporation. */
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/* Under the terms of Contract DE-AC04-94AL85000, there is a */
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/* non-exclusive license for use of this work by or on behalf */
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/* of the U.S. Government. Export of this program may require */
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/* a license from the United States Government. */
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/*--------------------------------------------------------------------*/
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#ifndef _fei_Pool_hpp_
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#define _fei_Pool_hpp_
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#include "
fei_macros.hpp
"
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#include <cstdlib>
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#ifndef FEI_ALLOC_CHUNK_SIZE_K
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#define FEI_ALLOC_CHUNK_SIZE_K 512
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#endif
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//The macro FEI_ALLOC_CHUNK_SIZE_K determines the number
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//of kilobytes that each internally-allocated chunk of memory will
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//occupy. The fei_Pool object will then dispense "sub-chunks"
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//of memory having size determined by the argument to the class
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//constructor.
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class
fei_Pool
{
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public
:
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fei_Pool
(
unsigned
int
n
);
// n is the size of elements
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~fei_Pool
();
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void
*
alloc
();
//allocate one element
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void
free
(
void
* b);
//put an element back into the pool
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struct
Link
{
Link
*
next
; };
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private
:
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struct
Chunk
{
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//Stroustrup's comment:
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//slightly less than specified K so that a chunk will fit in
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//allocation area first to get stringent alignment
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enum
{
size
=
FEI_ALLOC_CHUNK_SIZE_K
*1024-16 };
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char
mem
[
size
];
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Chunk
*
next
;
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};
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Chunk
*
chunks
;
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const
unsigned
int
esize
;
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Link
*
head
;
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fei_Pool
(
const
fei_Pool
&);
//private copy constructor
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fei_Pool
&
operator=
(
const
fei_Pool
&);
//private assignment operator
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void
grow
();
//make pool larger
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};
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inline
void
*
fei_Pool::alloc
()
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{
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if
(
head
== NULL) {
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grow
();
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}
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Link
* p =
head
;
//return first element
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head
= p->
next
;
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return
p;
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}
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inline
void
fei_Pool::free
(
void
* b)
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{
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Link
* p =
static_cast<
Link
*
>
(b);
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p->
next
=
head
;
//put b back as first element
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head
= p;
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}
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#endif
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fei_Pool::grow
void grow()
Definition:
fei_Pool.cpp:31
fei_Pool::Chunk::mem
char mem[size]
Definition:
fei_Pool.hpp:41
fei_Pool::~fei_Pool
~fei_Pool()
Definition:
fei_Pool.cpp:19
fei_Pool::head
Link * head
Definition:
fei_Pool.hpp:47
fei_Pool::Link::next
Link * next
Definition:
fei_Pool.hpp:33
fei_Pool::Chunk::next
Chunk * next
Definition:
fei_Pool.hpp:42
fei_Pool::Link
Definition:
fei_Pool.hpp:33
fei_Pool::operator=
fei_Pool & operator=(const fei_Pool &)
fei_Pool::fei_Pool
fei_Pool(unsigned int n)
Definition:
fei_Pool.cpp:12
fei_Pool
Definition:
fei_Pool.hpp:26
FEI_ALLOC_CHUNK_SIZE_K
#define FEI_ALLOC_CHUNK_SIZE_K
Definition:
fei_Pool.hpp:17
fei_Pool::esize
const unsigned int esize
Definition:
fei_Pool.hpp:46
fei_Pool::chunks
Chunk * chunks
Definition:
fei_Pool.hpp:45
fei_Pool::Chunk::size
Definition:
fei_Pool.hpp:40
fei_Pool::alloc
void * alloc()
Definition:
fei_Pool.hpp:54
fei_macros.hpp
n
int n
fei_Pool::Chunk
Definition:
fei_Pool.hpp:36
fei_Pool::free
void free(void *b)
Definition:
fei_Pool.hpp:64
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