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Superludist2_OO: An object-oriented wrapper for Superludist. More...
#include <Superludist2_OO.h>
Protected Attributes | |
const Epetra_LinearProblem * | Problem_ |
Epetra_LinearProblemRedistor * | redistor |
Epetra_LinearProblem * | redistProblem |
int | M |
int | N |
int | nz |
int * | ptr |
int * | ind |
double * | val |
double * | rhs |
double * | lhs |
int | Nrhs |
int | ldrhs |
int | ldlhs |
bool | Transpose_ |
bool | Factored_ |
bool | FirstCallToSolve_ |
SOLVEstruct_t | SOLVEstruct |
int | numprocs |
int | nprow |
int | npcol |
gridinfo_t | grid |
superlu_options_t | options |
SuperMatrix | A |
ScalePermstruct_t | ScalePermstruct |
SuperLUStat_t | stat |
LUstruct_t | LUstruct |
vector< int > | Ap |
vector< int > | Ai |
vector< double > | Aval |
bool | A_and_LU_built |
int | numrows |
Superludist2_OO (const Epetra_LinearProblem &LinearProblem) | |
Superludist2_OO Constructor. More... | |
virtual | ~Superludist2_OO (void) |
Superludist2_OO Destructor. More... | |
void | SetTrans (bool trans) |
Setting the transpose flag to true causes Solve() to compute A^t x = b. More... | |
bool | GetTrans () const |
Return the transpose flag. More... | |
int | CheckInput () const |
Prints a summary of solver parameters, performs simple sanity checks. More... | |
double | Condest () const |
Returns the condition number estimate for the current problem, if one exists, returns -1.0 if no estimate. More... | |
int | Solve (bool Factor) |
All computation is performed during the call to Solve() More... | |
Superludist2_OO: An object-oriented wrapper for Superludist.
Superludist2_OO will solve a linear systems of equations: , using Epetra objects and the Superludist solver library, where is an Epetra_RowMatrix and and are Epetra_MultiVector objects.
SuperLUdist execution can be tuned through a variety of parameters. Superludist2_OO.h allows control of these parameters through the following named parameters, ignoring parameters with names that it does not recognize. Where possible, the parameters are common to all direct solvers (although some may ignore them). However, some parameters, in particular tuning parameters, are unique to each solver.
Superludist2_OO consists of five steps. The first three listed below are referred to as the pre-factorization transformations. 1) Equilibration - to reduce the condition number of the problem 2) Row Permutation - to make the diagonal values larger 3) Col permutation - to help maintain sparsity 4) Factorization - Compute the L and U factors 5) Solve - Perform the forward and back solves
In other solvers, the steps are: symbolic factorization (Step 3 above), numeric factorization (Step 4 above) and Solve (Step 5 above). Step 2, row permutation can be considered static pivoting and equilibration is akin to left and right scaling.
NO MECHANISM EXISTS TODAY TO SET OPTIONS OR PARAMETERS.
The following parameters are generic, i.e. potentially applicable to all direct solvers. The ints are passed as options. The doubles are passed as parameters.
"EquilibrationType" - int - enum DsolEquilibrationOption{ DSOL_DO_NOT_EQUILIBRATE, DSOL_ROW_EQUILIBRATION, DSOL_COL_EQUILIBRATION, DSOL_ROW_COL_EQUILIBRATION }
"EquilibrationReuse" - int - enum DsolEquilibrationReuseOption{ DSOL_EQUILIBRATE_NEW_MATRICES, DSOL_USE_STORED_EQUILIBRATION } If DSOL_USE_STORED_EQUILIBRATION is set, new equilibration arrays are only computed if none have been stored. There are two ways that equilibration constants can be stored. 1) Each time that the matrices are equilibrated, the equilibrations are stored. 2) The user can store equilibration constants by calling SetLeftEquilibration() and SetRightEquilibration().
"ColumnPermutationType" - int - enum DsolColumnPermutationTypeOption{ DSOL_NO_COLUMN_PERMUTATION, DSOL_MMD_AT_times_A, DSOL_MMD_AT_plus_A, DSOL_COLAMD }
"ColumnPermutationReuse" - int - enum DsolColumnPermutationReuseOption{ DSOL_COL_PERM_NEW_MATRICES, DSOL_USE_STORED_COL_PERM } If DSOL_USE_STORED_COL_PERM is set, a new column permutation is only computed if none has been stored. There are two ways that a column permutation can be stored. 1) Each time that a column permutation is computed it is stored. 2) The user can store a column permutation by calling SetColumnPermutation().
"RowPermutationType" - int - enum DsolRowPermutationTypeOption{ DSOL_NO_ROW_PERMUTATION, DSOL_DUFF_KOSTER }
"RowPermutationReuse" - int - enum DsolRowPermutationReuseOption{ DSOL_ROW_PERM_NEW_MATRICES, DSOL_USE_STORED_ROW_PERM } If DSOL_USE_STORED_ROW_PERM is set, a new row permutation is only computed if none has been stored. There are two ways that a row permutation can be stored. 1) Each time that a row permutation is computed it is stored. 2) The user can store a row permutation by calling SetRowPermutation().
"FactorType" - int - enum DsolFactorTypeOption{ DSOL_DO_FACTOR, DSOL_DO_NOT_FACTOR } "FactorType" is not fully supported in release 0.1
"FactorTypeReuse" - int - enum DsolFactorTypeOption{ DSOL_REUSE_FACTOR, DSOL_DO_NOT_REUSE_FACTOR } "FactorTypeReuse" is not fully supported in release 0.1
"BLAS block size" - int - BLAS block size
Definition at line 161 of file Superludist2_OO.h.
Superludist2_OO::Superludist2_OO | ( | const Epetra_LinearProblem & | LinearProblem | ) |
Superludist2_OO Constructor.
Creates a Superludist2_OO instance, using an Epetra_LinearProblem, passing in an already-defined Epetra_LinearProblem object. The Epetra_LinearProblem class is the preferred method for passing in the linear problem to Superludist2_OO because this class provides scaling capabilities and self-consistency checks that are not available when using other constructors.
Note: The operator in LinearProblem must be an Epetra_RowMatrix.
Definition at line 83 of file Superludist2_OO.cpp.
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Superludist2_OO Destructor.
Completely deletes a Superludist2_OO object.
Definition at line 102 of file Superludist2_OO.cpp.
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Setting the transpose flag to true causes Solve() to compute A^t x = b.
Transpose not supported in release 0.1;
Definition at line 191 of file Superludist2_OO.h.
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Return the transpose flag.
Definition at line 200 of file Superludist2_OO.h.
int Superludist2_OO::CheckInput | ( | ) | const |
Prints a summary of solver parameters, performs simple sanity checks.
Not supported in release 0.1;
double Superludist2_OO::Condest | ( | ) | const |
Returns the condition number estimate for the current problem, if one exists, returns -1.0 if no estimate.
Member functions to set and clear the compact representations of the pre-factorizations are not included in the interface yet, in part because I am not sure what the interface to them should be. Here is a description of these functions, whose interface we will define later.
The next two member functions have no impact on the factorization unless "EquilibrationReuse" is set to DSOL_USE_STORED_EQUILIBRATION SetLeftEquilibrationVector - Sets the left equilibration vector for use on the next matrix factorization as specified by "EquilibrationReuse" ClearLeftEquilibrationVector - Forces the next matrix factorization to compute an equilibration as specified by "EquilibrationType" GetLeftEquilibrationVector -
The following member functions are analogous to the ones for Left Equilibration. SetRightEquilibrationVector - ClearRightEquilibrationVector - GetRightEquilibrationVector -
The next two member functions have no impact on the factorization unless "RowPermutationReuse" is set to DSOL_USE_STORED_ROW_PERM SetRowPermutationVector - Sets the left row permutation vector for use on the next matrix factorization as specified by "Row PermutationReuse" ClearRowPermutationVector - Forces the next matrix factorization to compute a row permutation as specified by "RowPermutationType" GetRowPermutationVector -
The following member functions are analogous to the ones for Row Permutation. SetColumnPermutationVector - ClearColumnPermutationVector - GetColumnPermutationVector -
Not supported in release 0.1
int Superludist2_OO::Solve | ( | bool | Factor | ) |
All computation is performed during the call to Solve()
Factor controls whether or not the matrix should be factored prior to the solve. Default is true.
Definition at line 176 of file Superludist2_OO.cpp.
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