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sample3-inl.h
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29 
30 // A sample program demonstrating using Google C++ testing framework.
31 
32 #ifndef GTEST_SAMPLES_SAMPLE3_INL_H_
33 #define GTEST_SAMPLES_SAMPLE3_INL_H_
34 
35 #include <stddef.h>
36 
37 
38 // Queue is a simple queue implemented as a singled-linked list.
39 //
40 // The element type must support copy constructor.
41 template <typename E> // E is the element type
42 class Queue;
43 
44 // QueueNode is a node in a Queue, which consists of an element of
45 // type E and a pointer to the next node.
46 template <typename E> // E is the element type
47 class QueueNode {
48  friend class Queue<E>;
49 
50  public:
51  // Gets the element in this node.
52  const E& element() const { return element_; }
53 
54  // Gets the next node in the queue.
55  QueueNode* next() { return next_; }
56  const QueueNode* next() const { return next_; }
57 
58  private:
59  // Creates a node with a given element value. The next pointer is
60  // set to NULL.
61  explicit QueueNode(const E& an_element)
62  : element_(an_element), next_(nullptr) {}
63 
64  // We disable the default assignment operator and copy c'tor.
65  const QueueNode& operator = (const QueueNode&);
66  QueueNode(const QueueNode&);
67 
70 };
71 
72 template <typename E> // E is the element type.
73 class Queue {
74  public:
75  // Creates an empty queue.
76  Queue() : head_(nullptr), last_(nullptr), size_(0) {}
77 
78  // D'tor. Clears the queue.
79  ~Queue() { Clear(); }
80 
81  // Clears the queue.
82  void Clear() {
83  if (size_ > 0) {
84  // 1. Deletes every node.
85  QueueNode<E>* node = head_;
86  QueueNode<E>* next = node->next();
87  for (; ;) {
88  delete node;
89  node = next;
90  if (node == nullptr) break;
91  next = node->next();
92  }
93 
94  // 2. Resets the member variables.
95  head_ = last_ = nullptr;
96  size_ = 0;
97  }
98  }
99 
100  // Gets the number of elements.
101  size_t Size() const { return size_; }
102 
103  // Gets the first element of the queue, or NULL if the queue is empty.
104  QueueNode<E>* Head() { return head_; }
105  const QueueNode<E>* Head() const { return head_; }
106 
107  // Gets the last element of the queue, or NULL if the queue is empty.
108  QueueNode<E>* Last() { return last_; }
109  const QueueNode<E>* Last() const { return last_; }
110 
111  // Adds an element to the end of the queue. A copy of the element is
112  // created using the copy constructor, and then stored in the queue.
113  // Changes made to the element in the queue doesn't affect the source
114  // object, and vice versa.
115  void Enqueue(const E& element) {
116  QueueNode<E>* new_node = new QueueNode<E>(element);
117 
118  if (size_ == 0) {
119  head_ = last_ = new_node;
120  size_ = 1;
121  } else {
122  last_->next_ = new_node;
123  last_ = new_node;
124  size_++;
125  }
126  }
127 
128  // Removes the head of the queue and returns it. Returns NULL if
129  // the queue is empty.
130  E* Dequeue() {
131  if (size_ == 0) {
132  return nullptr;
133  }
134 
135  const QueueNode<E>* const old_head = head_;
136  head_ = head_->next_;
137  size_--;
138  if (size_ == 0) {
139  last_ = nullptr;
140  }
141 
142  E* element = new E(old_head->element());
143  delete old_head;
144 
145  return element;
146  }
147 
148  // Applies a function/functor on each element of the queue, and
149  // returns the result in a new queue. The original queue is not
150  // affected.
151  template <typename F>
152  Queue* Map(F function) const {
153  Queue* new_queue = new Queue();
154  for (const QueueNode<E>* node = head_; node != nullptr;
155  node = node->next_) {
156  new_queue->Enqueue(function(node->element()));
157  }
158 
159  return new_queue;
160  }
161 
162  private:
163  QueueNode<E>* head_; // The first node of the queue.
164  QueueNode<E>* last_; // The last node of the queue.
165  size_t size_; // The number of elements in the queue.
166 
167  // We disallow copying a queue.
168  Queue(const Queue&);
169  const Queue& operator = (const Queue&);
170 };
171 
172 #endif // GTEST_SAMPLES_SAMPLE3_INL_H_
~Queue()
Definition: sample3-inl.h:79
const QueueNode & operator=(const QueueNode &)
Queue()
Definition: sample3-inl.h:76
size_t size_
Definition: sample3-inl.h:165
QueueNode * next_
Definition: sample3-inl.h:69
const QueueNode * next() const
Definition: sample3-inl.h:56
QueueNode< E > * Head()
Definition: sample3-inl.h:104
QueueNode< E > * head_
Definition: sample3-inl.h:163
QueueNode< E > * Last()
Definition: sample3-inl.h:108
const Queue & operator=(const Queue &)
const E & element() const
Definition: sample3-inl.h:52
QueueNode< E > * last_
Definition: sample3-inl.h:164
size_t Size() const
Definition: sample3-inl.h:101
void Clear()
Definition: sample3-inl.h:82
void Enqueue(const E &element)
Definition: sample3-inl.h:115
QueueNode(const E &an_element)
Definition: sample3-inl.h:61
const QueueNode< E > * Last() const
Definition: sample3-inl.h:109
QueueNode * next()
Definition: sample3-inl.h:55
const QueueNode< E > * Head() const
Definition: sample3-inl.h:105
Queue * Map(F function) const
Definition: sample3-inl.h:152
E * Dequeue()
Definition: sample3-inl.h:130