| activate(void) | ROL::BoundConstraint< Real > | inline |
| activateLower(void) | ROL::BoundConstraint< Real > | inline |
| activateUpper(void) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint_BurgersControl(int dim) | BoundConstraint_BurgersControl< Real > | inline |
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| deactivate(void) | ROL::BoundConstraint< Real > | inline |
| deactivateLower(void) | ROL::BoundConstraint< Real > | inline |
| deactivateUpper(void) | ROL::BoundConstraint< Real > | inline |
| dim_ | BoundConstraint_BurgersControl< Real > | private |
| getLowerBound(void) const | ROL::BoundConstraint< Real > | inlinevirtual |
| getUpperBound(void) const | ROL::BoundConstraint< Real > | inlinevirtual |
| isActivated(void) const | ROL::BoundConstraint< Real > | inline |
| isFeasible(const ROL::Vector< Real > &x) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
| isLowerActivated(void) const | ROL::BoundConstraint< Real > | inline |
| isUpperActivated(void) const | ROL::BoundConstraint< Real > | inline |
| min_diff_ | BoundConstraint_BurgersControl< Real > | private |
| project(ROL::Vector< Real > &x) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
| projectInterior(Vector< Real > &x) | ROL::BoundConstraint< Real > | inlinevirtual |
| pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| setVectorToLowerBound(ROL::Vector< Real > &l) | BoundConstraint_BurgersControl< Real > | inline |
| setVectorToUpperBound(ROL::Vector< Real > &u) | BoundConstraint_BurgersControl< Real > | inline |
| update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint< Real > | inlinevirtual |
| x_lo_ | BoundConstraint_BurgersControl< Real > | private |
| x_up_ | BoundConstraint_BurgersControl< Real > | private |
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |