Isorropia: Partitioning, Load Balancing and more
Isorropia_Partitioner2D.hpp
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39 
40 #ifndef _Isorropia_Partitioner2D_hpp_
41 #define _Isorropia_Partitioner2D_hpp_
42 
43 #include <Isorropia_ConfigDefs.hpp>
44 #include <Teuchos_ParameterList.hpp>
46 
47 namespace Isorropia {
48 
61 {
62 public:
63 
65  virtual ~Partitioner2D() {}
66 
67 
82  virtual void partition(bool force_repartitioning=false) = 0;
83 
84 
85 
96  virtual int numElemsInPart(int part) const = 0;
97 
98 
113  virtual void elemsInPart(int part,
114  int* elementList,
115  int len) const = 0;
116 
117 
118 
119 // /** Return the new partition ID for a given element that
120 // resided locally in the old partitioning.
121 // */
122 
123 // virtual int newPartitionNumber(int myElem) const = 0;
124 
125 
126 
127 
128 
129 };//class Partitioner2D
130 
131 }//namespace Isorropia
132 
133 #endif
134 
virtual void elemsInPart(int part, int *elementList, int len) const =0
Fill user-allocated list (of length len) with the local element ids to be located in the given part...
Interface (abstract base class) for computing a new 2D partitioning and describing the layout of elem...
Definition: Isorropia_Partitioner2D.hpp:60
virtual void partition(bool force_repartitioning=false)=0
Method which does the work of computing a new partitioning.
virtual ~Partitioner2D()
Destructor.
Definition: Isorropia_Partitioner2D.hpp:65
virtual int numElemsInPart(int part) const =0
Return the number of LOCAL elements in a given part.
Interface (abstract base class) for computing a new partitioning and describing the layout of element...
Definition: Isorropia_Partitioner.hpp:59