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ROL
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This is the complete list of members for H1BoundConstraint< Real >, including all inherited members.
| activate(void) | ROL::BoundConstraint< Real > | inline |
| activateLower(void) | ROL::BoundConstraint< Real > | inline |
| activateUpper(void) | ROL::BoundConstraint< Real > | inline |
| axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | H1BoundConstraint< Real > | inlineprivate |
| axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | H1BoundConstraint< Real > | inlineprivate |
| axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | H1BoundConstraint< Real > | inlineprivate |
| BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
| cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
| cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
| cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
| cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
| cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| deactivate(void) | ROL::BoundConstraint< Real > | inline |
| deactivateLower(void) | ROL::BoundConstraint< Real > | inline |
| deactivateUpper(void) | ROL::BoundConstraint< Real > | inline |
| dim_ | H1BoundConstraint< Real > | private |
| fem_ | H1BoundConstraint< Real > | private |
| getLowerBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
| getLowerBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
| getLowerBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
| getUpperBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
| getUpperBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
| getUpperBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
| H1BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | H1BoundConstraint< Real > | inline |
| H1BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | H1BoundConstraint< Real > | inline |
| H1BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | H1BoundConstraint< Real > | inline |
| isActivated(void) const | ROL::BoundConstraint< Real > | inline |
| isFeasible(const ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
| isFeasible(const ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
| isFeasible(const ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
| isLowerActivated(void) const | ROL::BoundConstraint< Real > | inline |
| isUpperActivated(void) const | ROL::BoundConstraint< Real > | inline |
| l_ | H1BoundConstraint< Real > | private |
| min_diff_ | H1BoundConstraint< Real > | private |
| project(ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
| project(ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
| project(ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
| projectInterior(Vector< Real > &x) | ROL::BoundConstraint< Real > | inlinevirtual |
| projection(std::vector< Real > &x) | H1BoundConstraint< Real > | inlineprivate |
| projection(std::vector< Real > &x) | H1BoundConstraint< Real > | inlineprivate |
| projection(std::vector< Real > &x) | H1BoundConstraint< Real > | inlineprivate |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
| pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| scale_ | H1BoundConstraint< Real > | private |
| u_ | H1BoundConstraint< Real > | private |
| update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint< Real > | inlinevirtual |
| x_lo_ | H1BoundConstraint< Real > | private |
| x_up_ | H1BoundConstraint< Real > | private |
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
1.8.5