ROL
ROL::StdBoundConstraint< Real > Member List

This is the complete list of members for ROL::StdBoundConstraint< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >inline
activateLower(void)ROL::BoundConstraint< Real >inline
activateUpper(void)ROL::BoundConstraint< Real >inline
BoundConstraint(void)ROL::BoundConstraint< Real >inline
BoundConstraint(const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
deactivate(void)ROL::BoundConstraint< Real >inline
deactivateLower(void)ROL::BoundConstraint< Real >inline
deactivateUpper(void)ROL::BoundConstraint< Real >inline
dim_ROL::StdBoundConstraint< Real >private
getLowerBound(void) const ROL::StdBoundConstraint< Real >inlinevirtual
getUpperBound(void) const ROL::StdBoundConstraint< Real >inlinevirtual
isActivated(void) const ROL::BoundConstraint< Real >inline
isFeasible(const Vector< Real > &x)ROL::StdBoundConstraint< Real >inlinevirtual
isLowerActivated(void) const ROL::BoundConstraint< Real >inline
isUpperActivated(void) const ROL::BoundConstraint< Real >inline
l_ROL::StdBoundConstraint< Real >private
min_diff_ROL::StdBoundConstraint< Real >private
project(Vector< Real > &x)ROL::StdBoundConstraint< Real >inlinevirtual
projectInterior(Vector< Real > &x)ROL::StdBoundConstraint< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps)ROL::StdBoundConstraint< Real >inlinevirtual
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps)ROL::StdBoundConstraint< Real >inlinevirtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps)ROL::StdBoundConstraint< Real >inlinevirtual
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps)ROL::StdBoundConstraint< Real >inlinevirtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
scale_ROL::StdBoundConstraint< Real >private
StdBoundConstraint(std::vector< Real > &x, bool isLower=false, Real scale=1.0)ROL::StdBoundConstraint< Real >inline
StdBoundConstraint(std::vector< Real > &l, std::vector< Real > &u, Real scale=1.0)ROL::StdBoundConstraint< Real >inline
u_ROL::StdBoundConstraint< Real >private
update(const Vector< Real > &x, bool flag=true, int iter=-1)ROL::BoundConstraint< Real >inlinevirtual
x_lo_ROL::StdBoundConstraint< Real >private
x_up_ROL::StdBoundConstraint< Real >private
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual