_array(const Vector< Real > &x) const | ROL::StdArray< Real, array_size, pool_size > | inlineprivate |
applyBinary(const Elementwise::BinaryFunction< Real > &f, const Vector< Real > &x) | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
applyUnary(const Elementwise::UnaryFunction< Real > &f) | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
axpy(const Real alpha, const Vector< Real > &x) | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
basis(const int i) const | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
checkVector(const Vector< Real > &x, const Vector< Real > &y, const bool printToStream=true, std::ostream &outStream=std::cout) const | ROL::Vector< Real > | inlinevirtual |
clone() const | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
data | ROL::StdArray< Real, array_size, pool_size > | private |
data_type typedef | ROL::StdArray< Real, array_size, pool_size > | |
dimension() const | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
dot(const Vector< Real > &x) const | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
dual() const | ROL::Vector< Real > | inlinevirtual |
get_array() | ROL::StdArray< Real, array_size, pool_size > | inline |
get_array() const | ROL::StdArray< Real, array_size, pool_size > | inline |
initialize_pool() | ROL::StdArray< Real, array_size, pool_size > | inlinestatic |
norm() const | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
operator[](std::size_t i) | ROL::StdArray< Real, array_size, pool_size > | inline |
operator[](std::size_t i) const | ROL::StdArray< Real, array_size, pool_size > | inline |
plus(const Vector< Real > &x) | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
pool | ROL::StdArray< Real, array_size, pool_size > | privatestatic |
pool_count() | ROL::StdArray< Real, array_size, pool_size > | inlinestatic |
pool_ptr | ROL::StdArray< Real, array_size, pool_size > | privatestatic |
print(std::ostream &outStream) const | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
randomize(const Real l=-1.0, const Real u=1.0) | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
reduce(const Elementwise::ReductionOp< Real > &r) const | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
scale(const Real alpha) | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
set(const Vector< Real > &x) | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
setScalar(const Real alpha) | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
StdArray() | ROL::StdArray< Real, array_size, pool_size > | inline |
StdArray(Ptr< std::array< Real, array_size >> p) | ROL::StdArray< Real, array_size, pool_size > | inlineprivate |
zero() | ROL::StdArray< Real, array_size, pool_size > | inlinevirtual |
~Vector() | ROL::Vector< Real > | inlinevirtual |