ROL
ROL::Sketch< Real > Member List

This is the complete list of members for ROL::Sketch< Real >, including all inherited members.

advance(const Real nu, Vector< Real > &h, const int col, const Real eta=1.0)ROL::Sketch< Real >inline
C_ROL::Sketch< Real >private
computeC(void)ROL::Sketch< Real >inlineprivate
computeP(void)ROL::Sketch< Real >inlineprivate
computeQ(void)ROL::Sketch< Real >inlineprivate
dist_ROL::Sketch< Real >private
flagC_ROL::Sketch< Real >private
flagP_ROL::Sketch< Real >private
flagQ_ROL::Sketch< Real >private
gen_ROL::Sketch< Real >private
k_ROL::Sketch< Real >private
lapack_ROL::Sketch< Real >private
lowRankApprox(LA::Matrix< Real > &A, const int r) const ROL::Sketch< Real >inlineprivate
LSsolver(LA::Matrix< Real > &A, LA::Matrix< Real > &B, const bool trans=false) const ROL::Sketch< Real >inlineprivate
maxRank_ROL::Sketch< Real >private
mgs2(std::vector< Ptr< Vector< Real >>> &Y) const ROL::Sketch< Real >inlineprivate
ncol_ROL::Sketch< Real >private
nrand_ROL::Sketch< Real >private
Omega_ROL::Sketch< Real >private
orthIt_ROL::Sketch< Real >private
orthTol_ROL::Sketch< Real >private
out_ROL::Sketch< Real >private
Phi_ROL::Sketch< Real >private
Psi_ROL::Sketch< Real >private
rank_ROL::Sketch< Real >private
reconstruct(Vector< Real > &a, const int col)ROL::Sketch< Real >inline
reset(void)ROL::Sketch< Real >inlineprivate
s_ROL::Sketch< Real >private
setRank(const int rank)ROL::Sketch< Real >inline
setStream(Ptr< std::ostream > &out)ROL::Sketch< Real >inline
Sketch(const Vector< Real > &x, const int ncol, const int rank, const Real orthTol=1e-8, const int orthIt=2, const bool truncate=false, const unsigned dom_seed=0, const unsigned rng_seed=0)ROL::Sketch< Real >inline
test(const int rank, std::ostream &outStream=std::cout, const int verbosity=0)ROL::Sketch< Real >inline
testP(std::ostream &outStream=std::cout, const int verbosity=0)ROL::Sketch< Real >inlineprivate
testQ(std::ostream &outStream=std::cout, const int verbosity=0)ROL::Sketch< Real >inlineprivate
truncate_ROL::Sketch< Real >private
update(void)ROL::Sketch< Real >inline
Upsilon_ROL::Sketch< Real >private
X_ROL::Sketch< Real >private
Y_ROL::Sketch< Real >private
Z_ROL::Sketch< Real >private
~Sketch(void)ROL::Sketch< Real >inlinevirtual