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ROL
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This is the complete list of members for ROL::Bounds< Real >, including all inherited members.
| activate(void) | ROL::BoundConstraint< Real > | inline |
| activateLower(void) | ROL::BoundConstraint< Real > | inline |
| activateUpper(void) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| Bounds(const Vector< Real > &x, bool isLower=true, Real scale=1, Real feasTol=1e-2) | ROL::Bounds< Real > | inline |
| Bounds(const ROL::Ptr< Vector< Real >> &x_lo, const ROL::Ptr< Vector< Real >> &x_up, const Real scale=1, const Real feasTol=1e-2) | ROL::Bounds< Real > | inline |
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| deactivate(void) | ROL::BoundConstraint< Real > | inline |
| deactivateLower(void) | ROL::BoundConstraint< Real > | inline |
| deactivateUpper(void) | ROL::BoundConstraint< Real > | inline |
| feasTol_ | ROL::Bounds< Real > | private |
| getLowerBound(void) const | ROL::Bounds< Real > | inlinevirtual |
| getUpperBound(void) const | ROL::Bounds< Real > | inlinevirtual |
| isActivated(void) const | ROL::BoundConstraint< Real > | inline |
| isFeasible(const Vector< Real > &v) | ROL::Bounds< Real > | inlinevirtual |
| isLowerActivated(void) const | ROL::BoundConstraint< Real > | inline |
| isUpperActivated(void) const | ROL::BoundConstraint< Real > | inline |
| mask_ | ROL::Bounds< Real > | private |
| min_diff_ | ROL::Bounds< Real > | private |
| minimum_ | ROL::Bounds< Real > | private |
| project(Vector< Real > &x) | ROL::Bounds< Real > | inlinevirtual |
| projectInterior(Vector< Real > &x) | ROL::Bounds< Real > | inlinevirtual |
| prune_ | ROL::Bounds< Real > | private |
| pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::Bounds< Real > | inlinevirtual |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::Bounds< Real > | inlinevirtual |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::Bounds< Real > | inlinevirtual |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::Bounds< Real > | inlinevirtual |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| scale_ | ROL::Bounds< Real > | private |
| update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint< Real > | inlinevirtual |
| x_lo_ | ROL::Bounds< Real > | private |
| x_up_ | ROL::Bounds< Real > | private |
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
1.8.5