ROL
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This is the complete list of members for ROL::Bounds< Real >, including all inherited members.
activate(void) | ROL::BoundConstraint< Real > | inline |
activateLower(void) | ROL::BoundConstraint< Real > | inline |
activateUpper(void) | ROL::BoundConstraint< Real > | inline |
BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
Bounds(const Vector< Real > &x, bool isLower=true, Real scale=1, Real feasTol=1e-2) | ROL::Bounds< Real > | inline |
Bounds(const ROL::Ptr< Vector< Real >> &x_lo, const ROL::Ptr< Vector< Real >> &x_up, const Real scale=1, const Real feasTol=1e-2) | ROL::Bounds< Real > | inline |
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
deactivate(void) | ROL::BoundConstraint< Real > | inline |
deactivateLower(void) | ROL::BoundConstraint< Real > | inline |
deactivateUpper(void) | ROL::BoundConstraint< Real > | inline |
feasTol_ | ROL::Bounds< Real > | private |
getLowerBound(void) const | ROL::Bounds< Real > | inlinevirtual |
getUpperBound(void) const | ROL::Bounds< Real > | inlinevirtual |
isActivated(void) const | ROL::BoundConstraint< Real > | inline |
isFeasible(const Vector< Real > &v) | ROL::Bounds< Real > | inlinevirtual |
isLowerActivated(void) const | ROL::BoundConstraint< Real > | inline |
isUpperActivated(void) const | ROL::BoundConstraint< Real > | inline |
mask_ | ROL::Bounds< Real > | private |
min_diff_ | ROL::Bounds< Real > | private |
minimum_ | ROL::Bounds< Real > | private |
project(Vector< Real > &x) | ROL::Bounds< Real > | inlinevirtual |
projectInterior(Vector< Real > &x) | ROL::Bounds< Real > | inlinevirtual |
prune_ | ROL::Bounds< Real > | private |
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::Bounds< Real > | inlinevirtual |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::Bounds< Real > | inlinevirtual |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::Bounds< Real > | inlinevirtual |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::Bounds< Real > | inlinevirtual |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
scale_ | ROL::Bounds< Real > | private |
update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint< Real > | inlinevirtual |
x_lo_ | ROL::Bounds< Real > | private |
x_up_ | ROL::Bounds< Real > | private |
~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |