activate(void) | ROL::BoundConstraint< Real > | inline |
activateLower(void) | ROL::BoundConstraint< Real > | inline |
activateUpper(void) | ROL::BoundConstraint< Real > | inline |
bnd1_ | ROL::BoundConstraint_SimOpt< Real > | private |
bnd2_ | ROL::BoundConstraint_SimOpt< Real > | private |
BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
BoundConstraint_SimOpt(const ROL::Ptr< BoundConstraint< Real > > &bnd1, const ROL::Ptr< BoundConstraint< Real > > &bnd2) | ROL::BoundConstraint_SimOpt< Real > | inline |
checkMultipliers(const Vector< Real > &l, const Vector< Real > &x) | ROL::BoundConstraint_SimOpt< Real > | inline |
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
deactivate(void) | ROL::BoundConstraint< Real > | inline |
deactivateLower(void) | ROL::BoundConstraint< Real > | inline |
deactivateUpper(void) | ROL::BoundConstraint< Real > | inline |
getLowerBound(void) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
getUpperBound(void) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
isActivated(void) const | ROL::BoundConstraint< Real > | inline |
isFeasible(const Vector< Real > &v) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
isLowerActivated(void) const | ROL::BoundConstraint< Real > | inline |
isUpperActivated(void) const | ROL::BoundConstraint< Real > | inline |
project(Vector< Real > &x) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
projectInterior(Vector< Real > &x) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inline |
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
~BoundConstraint_SimOpt() | ROL::BoundConstraint_SimOpt< Real > | inline |