| activate(void) | ROL::BoundConstraint< Real > | inline |
| activateLower(void) | ROL::BoundConstraint< Real > | inline |
| activateUpper(void) | ROL::BoundConstraint< Real > | inline |
| bnd1_ | ROL::BoundConstraint_SimOpt< Real > | private |
| bnd2_ | ROL::BoundConstraint_SimOpt< Real > | private |
| BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| BoundConstraint_SimOpt(const ROL::Ptr< BoundConstraint< Real > > &bnd1, const ROL::Ptr< BoundConstraint< Real > > &bnd2) | ROL::BoundConstraint_SimOpt< Real > | inline |
| checkMultipliers(const Vector< Real > &l, const Vector< Real > &x) | ROL::BoundConstraint_SimOpt< Real > | inline |
| computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
| deactivate(void) | ROL::BoundConstraint< Real > | inline |
| deactivateLower(void) | ROL::BoundConstraint< Real > | inline |
| deactivateUpper(void) | ROL::BoundConstraint< Real > | inline |
| getLowerBound(void) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| getUpperBound(void) const | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| isActivated(void) const | ROL::BoundConstraint< Real > | inline |
| isFeasible(const Vector< Real > &v) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| isLowerActivated(void) const | ROL::BoundConstraint< Real > | inline |
| isUpperActivated(void) const | ROL::BoundConstraint< Real > | inline |
| project(Vector< Real > &x) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| projectInterior(Vector< Real > &x) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inline |
| pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
| update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint_SimOpt< Real > | inlinevirtual |
| ~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |
| ~BoundConstraint_SimOpt() | ROL::BoundConstraint_SimOpt< Real > | inline |