ROL
ROL::BoundConstraint< Real > Member List

This is the complete list of members for ROL::BoundConstraint< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >inline
activateLower(void)ROL::BoundConstraint< Real >inline
activateUpper(void)ROL::BoundConstraint< Real >inline
BoundConstraint(void)ROL::BoundConstraint< Real >inline
BoundConstraint(const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
deactivate(void)ROL::BoundConstraint< Real >inline
deactivateLower(void)ROL::BoundConstraint< Real >inline
deactivateUpper(void)ROL::BoundConstraint< Real >inline
getLowerBound(void) const ROL::BoundConstraint< Real >inlinevirtual
getUpperBound(void) const ROL::BoundConstraint< Real >inlinevirtual
hasSetScalar_ROL::BoundConstraint< Real >private
isActivated(void) const ROL::BoundConstraint< Real >inline
isFeasible(const Vector< Real > &v)ROL::BoundConstraint< Real >inlinevirtual
isLowerActivated(void) const ROL::BoundConstraint< Real >inline
isUpperActivated(void) const ROL::BoundConstraint< Real >inline
Lactivated_ROL::BoundConstraint< Real >private
lower_ROL::BoundConstraint< Real >private
project(Vector< Real > &x)ROL::BoundConstraint< Real >inlinevirtual
projectInterior(Vector< Real > &x)ROL::BoundConstraint< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inlinevirtual
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inlinevirtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inlinevirtual
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inlinevirtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
Uactivated_ROL::BoundConstraint< Real >private
update(const Vector< Real > &x, bool flag=true, int iter=-1)ROL::BoundConstraint< Real >inlinevirtual
upper_ROL::BoundConstraint< Real >private
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual