ROL
L2BoundConstraint< Real > Member List

This is the complete list of members for L2BoundConstraint< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >inline
activateLower(void)ROL::BoundConstraint< Real >inline
activateUpper(void)ROL::BoundConstraint< Real >inline
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const L2BoundConstraint< Real >inlineprivate
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const L2BoundConstraint< Real >inlineprivate
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const L2BoundConstraint< Real >inlineprivate
BoundConstraint(void)ROL::BoundConstraint< Real >inline
BoundConstraint(const Vector< Real > &x)ROL::BoundConstraint< Real >inline
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const L2BoundConstraint< Real >inlineprivate
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
deactivate(void)ROL::BoundConstraint< Real >inline
deactivateLower(void)ROL::BoundConstraint< Real >inline
deactivateUpper(void)ROL::BoundConstraint< Real >inline
dim_L2BoundConstraint< Real >private
fem_L2BoundConstraint< Real >private
getLowerBound(void) const L2BoundConstraint< Real >inlinevirtual
getLowerBound(void) const L2BoundConstraint< Real >inlinevirtual
getLowerBound(void) const L2BoundConstraint< Real >inlinevirtual
getUpperBound(void) const L2BoundConstraint< Real >inlinevirtual
getUpperBound(void) const L2BoundConstraint< Real >inlinevirtual
getUpperBound(void) const L2BoundConstraint< Real >inlinevirtual
isActivated(void) const ROL::BoundConstraint< Real >inline
isFeasible(const ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
isFeasible(const ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
isFeasible(const ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
isLowerActivated(void) const ROL::BoundConstraint< Real >inline
isUpperActivated(void) const ROL::BoundConstraint< Real >inline
L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0)L2BoundConstraint< Real >inline
L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0)L2BoundConstraint< Real >inline
L2BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0)L2BoundConstraint< Real >inline
l_L2BoundConstraint< Real >private
min_diff_L2BoundConstraint< Real >private
project(ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
project(ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
project(ROL::Vector< Real > &x)L2BoundConstraint< Real >inlinevirtual
projectInterior(Vector< Real > &x)ROL::BoundConstraint< Real >inlinevirtual
projection(std::vector< Real > &x)L2BoundConstraint< Real >inlineprivate
projection(std::vector< Real > &x)L2BoundConstraint< Real >inlineprivate
projection(std::vector< Real > &x)L2BoundConstraint< Real >inlineprivate
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inline
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inline
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inline
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inline
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inline
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)L2BoundConstraint< Real >inlinevirtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
scale_L2BoundConstraint< Real >private
u_L2BoundConstraint< Real >private
update(const Vector< Real > &x, bool flag=true, int iter=-1)ROL::BoundConstraint< Real >inlinevirtual
x_lo_L2BoundConstraint< Real >private
x_up_L2BoundConstraint< Real >private
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual