ROL
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This is the complete list of members for H1BoundConstraint< Real >, including all inherited members.
activate(void) | ROL::BoundConstraint< Real > | inline |
activateLower(void) | ROL::BoundConstraint< Real > | inline |
activateUpper(void) | ROL::BoundConstraint< Real > | inline |
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | H1BoundConstraint< Real > | inlineprivate |
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | H1BoundConstraint< Real > | inlineprivate |
axpy(std::vector< Real > &out, const Real a, const std::vector< Real > &x, const std::vector< Real > &y) const | H1BoundConstraint< Real > | inlineprivate |
BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
cast_const_vector(ROL::Ptr< const std::vector< Real > > &xvec, const ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
cast_vector(ROL::Ptr< std::vector< Real > > &xvec, ROL::Vector< Real > &x) const | H1BoundConstraint< Real > | inlineprivate |
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
deactivate(void) | ROL::BoundConstraint< Real > | inline |
deactivateLower(void) | ROL::BoundConstraint< Real > | inline |
deactivateUpper(void) | ROL::BoundConstraint< Real > | inline |
dim_ | H1BoundConstraint< Real > | private |
fem_ | H1BoundConstraint< Real > | private |
getLowerBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
getLowerBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
getLowerBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
getUpperBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
getUpperBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
getUpperBound(void) const | H1BoundConstraint< Real > | inlinevirtual |
H1BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | H1BoundConstraint< Real > | inline |
H1BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | H1BoundConstraint< Real > | inline |
H1BoundConstraint(std::vector< Real > &l, std::vector< Real > &u, const ROL::Ptr< BurgersFEM< Real > > &fem, Real scale=1.0) | H1BoundConstraint< Real > | inline |
isActivated(void) const | ROL::BoundConstraint< Real > | inline |
isFeasible(const ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
isFeasible(const ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
isFeasible(const ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
isLowerActivated(void) const | ROL::BoundConstraint< Real > | inline |
isUpperActivated(void) const | ROL::BoundConstraint< Real > | inline |
l_ | H1BoundConstraint< Real > | private |
min_diff_ | H1BoundConstraint< Real > | private |
project(ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
project(ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
project(ROL::Vector< Real > &x) | H1BoundConstraint< Real > | inlinevirtual |
projectInterior(Vector< Real > &x) | ROL::BoundConstraint< Real > | inlinevirtual |
projection(std::vector< Real > &x) | H1BoundConstraint< Real > | inlineprivate |
projection(std::vector< Real > &x) | H1BoundConstraint< Real > | inlineprivate |
projection(std::vector< Real > &x) | H1BoundConstraint< Real > | inlineprivate |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
pruneActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | H1BoundConstraint< Real > | inlinevirtual |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
scale_ | H1BoundConstraint< Real > | private |
u_ | H1BoundConstraint< Real > | private |
update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint< Real > | inlinevirtual |
x_lo_ | H1BoundConstraint< Real > | private |
x_up_ | H1BoundConstraint< Real > | private |
~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |