ROL
BoundConstraint_BurgersControl< Real > Member List

This is the complete list of members for BoundConstraint_BurgersControl< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >inline
activateLower(void)ROL::BoundConstraint< Real >inline
activateUpper(void)ROL::BoundConstraint< Real >inline
BoundConstraint(void)ROL::BoundConstraint< Real >inline
BoundConstraint(const Vector< Real > &x)ROL::BoundConstraint< Real >inline
BoundConstraint_BurgersControl(int dim)BoundConstraint_BurgersControl< Real >inline
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
deactivate(void)ROL::BoundConstraint< Real >inline
deactivateLower(void)ROL::BoundConstraint< Real >inline
deactivateUpper(void)ROL::BoundConstraint< Real >inline
dim_BoundConstraint_BurgersControl< Real >private
getLowerBound(void) const ROL::BoundConstraint< Real >inlinevirtual
getUpperBound(void) const ROL::BoundConstraint< Real >inlinevirtual
isActivated(void) const ROL::BoundConstraint< Real >inline
isFeasible(const ROL::Vector< Real > &x)BoundConstraint_BurgersControl< Real >inlinevirtual
isLowerActivated(void) const ROL::BoundConstraint< Real >inline
isUpperActivated(void) const ROL::BoundConstraint< Real >inline
min_diff_BoundConstraint_BurgersControl< Real >private
project(ROL::Vector< Real > &x)BoundConstraint_BurgersControl< Real >inlinevirtual
projectInterior(Vector< Real > &x)ROL::BoundConstraint< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)BoundConstraint_BurgersControl< Real >inlinevirtual
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)BoundConstraint_BurgersControl< Real >inlinevirtual
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps)BoundConstraint_BurgersControl< Real >inlinevirtual
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps)BoundConstraint_BurgersControl< Real >inlinevirtual
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0)ROL::BoundConstraint< Real >inline
setVectorToLowerBound(ROL::Vector< Real > &l)BoundConstraint_BurgersControl< Real >inline
setVectorToUpperBound(ROL::Vector< Real > &u)BoundConstraint_BurgersControl< Real >inline
update(const Vector< Real > &x, bool flag=true, int iter=-1)ROL::BoundConstraint< Real >inlinevirtual
x_lo_BoundConstraint_BurgersControl< Real >private
x_up_BoundConstraint_BurgersControl< Real >private
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual