activate(void) | ROL::BoundConstraint< Real > | inline |
activateLower(void) | ROL::BoundConstraint< Real > | inline |
activateUpper(void) | ROL::BoundConstraint< Real > | inline |
BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
BoundConstraint(const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
BoundConstraint_BurgersControl(int dim) | BoundConstraint_BurgersControl< Real > | inline |
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
deactivate(void) | ROL::BoundConstraint< Real > | inline |
deactivateLower(void) | ROL::BoundConstraint< Real > | inline |
deactivateUpper(void) | ROL::BoundConstraint< Real > | inline |
dim_ | BoundConstraint_BurgersControl< Real > | private |
getLowerBound(void) const | ROL::BoundConstraint< Real > | inlinevirtual |
getUpperBound(void) const | ROL::BoundConstraint< Real > | inlinevirtual |
isActivated(void) const | ROL::BoundConstraint< Real > | inline |
isFeasible(const ROL::Vector< Real > &x) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
isLowerActivated(void) const | ROL::BoundConstraint< Real > | inline |
isUpperActivated(void) const | ROL::BoundConstraint< Real > | inline |
min_diff_ | BoundConstraint_BurgersControl< Real > | private |
project(ROL::Vector< Real > &x) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
projectInterior(Vector< Real > &x) | ROL::BoundConstraint< Real > | inlinevirtual |
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
pruneLowerActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneLowerInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &x, Real eps) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
pruneUpperActive(ROL::Vector< Real > &v, const ROL::Vector< Real > &g, const ROL::Vector< Real > &x, Real eps) | BoundConstraint_BurgersControl< Real > | inlinevirtual |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
pruneUpperInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0) | ROL::BoundConstraint< Real > | inline |
setVectorToLowerBound(ROL::Vector< Real > &l) | BoundConstraint_BurgersControl< Real > | inline |
setVectorToUpperBound(ROL::Vector< Real > &u) | BoundConstraint_BurgersControl< Real > | inline |
update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint< Real > | inlinevirtual |
x_lo_ | BoundConstraint_BurgersControl< Real > | private |
x_up_ | BoundConstraint_BurgersControl< Real > | private |
~BoundConstraint() | ROL::BoundConstraint< Real > | inlinevirtual |