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base
fei_Pool.hpp
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/*--------------------------------------------------------------------*/
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/* Copyright 2005 Sandia Corporation. */
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/* Under the terms of Contract DE-AC04-94AL85000, there is a */
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/* non-exclusive license for use of this work by or on behalf */
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/* of the U.S. Government. Export of this program may require */
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/* a license from the United States Government. */
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/*--------------------------------------------------------------------*/
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#ifndef _fei_Pool_hpp_
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#define _fei_Pool_hpp_
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#include "fei_macros.hpp"
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#include <cstdlib>
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#ifndef FEI_ALLOC_CHUNK_SIZE_K
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#define FEI_ALLOC_CHUNK_SIZE_K 512
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#endif
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//The macro FEI_ALLOC_CHUNK_SIZE_K determines the number
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//of kilobytes that each internally-allocated chunk of memory will
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//occupy. The fei_Pool object will then dispense "sub-chunks"
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//of memory having size determined by the argument to the class
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//constructor.
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class
fei_Pool {
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public
:
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fei_Pool(
unsigned
int
n);
// n is the size of elements
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~fei_Pool();
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void
* alloc();
//allocate one element
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void
free(
void
* b);
//put an element back into the pool
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struct
Link { Link* next; };
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private
:
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struct
Chunk {
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//Stroustrup's comment:
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//slightly less than specified K so that a chunk will fit in
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//allocation area first to get stringent alignment
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enum
{ size = FEI_ALLOC_CHUNK_SIZE_K*1024-16 };
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char
mem[size];
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Chunk* next;
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};
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Chunk* chunks;
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const
unsigned
int
esize;
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Link* head;
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fei_Pool(
const
fei_Pool&);
//private copy constructor
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fei_Pool& operator=(
const
fei_Pool&);
//private assignment operator
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void
grow();
//make pool larger
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};
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inline
void
* fei_Pool::alloc()
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{
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if
(head == NULL) {
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grow();
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}
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Link* p = head;
//return first element
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head = p->next;
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return
p;
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}
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inline
void
fei_Pool::free(
void
* b)
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{
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Link* p =
static_cast<
Link*
>
(b);
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p->next = head;
//put b back as first element
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head = p;
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}
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#endif
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