activate(void) | ROL::BoundConstraint< Real > | inline |
BoundConstraint(void) | ROL::BoundConstraint< Real > | inline |
BoundConstraint_DiodeCircuit(Real scale, Real lo_Is, Real up_Is, Real lo_Rs, Real up_Rs) (defined in ROL::BoundConstraint_DiodeCircuit< Real >) | ROL::BoundConstraint_DiodeCircuit< Real > | inline |
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x) | ROL::BoundConstraint< Real > | inline |
deactivate(void) | ROL::BoundConstraint< Real > | inline |
isActivated(void) | ROL::BoundConstraint< Real > | inline |
isFeasible(const Vector< Real > &x) | ROL::BoundConstraint_DiodeCircuit< Real > | inlinevirtual |
min_diff_ | ROL::BoundConstraint_DiodeCircuit< Real > | private |
project(Vector< Real > &x) | ROL::BoundConstraint_DiodeCircuit< Real > | inlinevirtual |
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps) | ROL::BoundConstraint_DiodeCircuit< Real > | inlinevirtual |
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps) | ROL::BoundConstraint_DiodeCircuit< Real > | inlinevirtual |
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint< Real > | inline |
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0) | ROL::BoundConstraint< Real > | inline |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps) | ROL::BoundConstraint_DiodeCircuit< Real > | inlinevirtual |
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps) | ROL::BoundConstraint_DiodeCircuit< Real > | inlinevirtual |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps) | ROL::BoundConstraint_DiodeCircuit< Real > | inlinevirtual |
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps) | ROL::BoundConstraint_DiodeCircuit< Real > | inlinevirtual |
scale_ | ROL::BoundConstraint_DiodeCircuit< Real > | private |
setVectorToLowerBound(ROL::Vector< Real > &l) | ROL::BoundConstraint_DiodeCircuit< Real > | inlinevirtual |
setVectorToUpperBound(ROL::Vector< Real > &u) | ROL::BoundConstraint_DiodeCircuit< Real > | inlinevirtual |
update(const Vector< Real > &x, bool flag=true, int iter=-1) | ROL::BoundConstraint< Real > | inlinevirtual |
x_lo_ | ROL::BoundConstraint_DiodeCircuit< Real > | private |
x_up_ | ROL::BoundConstraint_DiodeCircuit< Real > | private |
~BoundConstraint() (defined in ROL::BoundConstraint< Real >) | ROL::BoundConstraint< Real > | inlinevirtual |