ROL
|
This is the complete list of members for ROL::Quadrature< Real >, including all inherited members.
accuracy_ | ROL::Quadrature< Real > | private |
addPointAndWeight(std::vector< Real > point, Real weight, int loc) | ROL::Quadrature< Real > | protected |
begin() | ROL::Quadrature< Real > | virtual |
dimension_ | ROL::Quadrature< Real > | private |
end() | ROL::Quadrature< Real > | virtual |
getAccuracy(std::vector< int > &accuracy) const | ROL::Quadrature< Real > | virtual |
getCubature(std::vector< std::vector< Real > > &cubPoints, std::vector< Real > &cubWeights) const | ROL::Quadrature< Real > | virtual |
getDimension() const | ROL::Quadrature< Real > | virtual |
getNode(typename std::map< std::vector< Real >, int >::iterator it) | ROL::Quadrature< Real > | virtual |
getNumPoints() const | ROL::Quadrature< Real > | virtual |
getWeight(int node) | ROL::Quadrature< Real > | virtual |
getWeight(std::vector< Real > point) | ROL::Quadrature< Real > | virtual |
insert(typename std::map< std::vector< Real >, int >::iterator it, std::vector< Real > point, Real weight) | ROL::Quadrature< Real > | virtual |
normalize() | ROL::Quadrature< Real > | virtual |
points_ | ROL::Quadrature< Real > | private |
Quadrature(int dimension=1) | ROL::Quadrature< Real > | |
Quadrature(int degree, EROLBurkardt rule, bool isNormalized) | ROL::Quadrature< Real > | |
Quadrature(EROLBurkardt rule, int numPoints, bool isNormalized) | ROL::Quadrature< Real > | |
Quadrature(std::vector< Real > &points, std::vector< Real > &weights) | ROL::Quadrature< Real > | |
Quadrature(int dimension, std::vector< int > numPoints1D, std::vector< EROLBurkardt > rule1D, bool isNormalized) | ROL::Quadrature< Real > | |
Quadrature(int dimension, std::vector< int > numPoints1D, std::vector< EROLBurkardt > rule1D, std::vector< EROLGrowth > growth1D, bool isNormalized) | ROL::Quadrature< Real > | |
Quadrature(int dimension, int maxNumPoints, std::vector< EROLBurkardt > rule1D, std::vector< EROLGrowth > growth1D, bool isNormalized) | ROL::Quadrature< Real > | |
Quadrature(int dimension, int maxNumPoints, std::vector< EROLBurkardt > rule1D, std::vector< EROLGrowth > growth1D, bool isNormalized, bool useSandia) | ROL::Quadrature< Real > | |
Quadrature(const char *SGinfo, const char *SGdata, bool isNormalized) | ROL::Quadrature< Real > | |
update(Real alpha, Quadrature< Real > &rule) | ROL::Quadrature< Real > | virtual |
weights_ | ROL::Quadrature< Real > | private |
~Quadrature() | ROL::Quadrature< Real > | inlinevirtual |