ROL
ROL::CVaRBoundConstraint< Real > Member List

This is the complete list of members for ROL::CVaRBoundConstraint< Real >, including all inherited members.

activate(void)ROL::BoundConstraint< Real >inline
bc_ROL::CVaRBoundConstraint< Real >private
BoundConstraint(void)ROL::BoundConstraint< Real >inline
computeProjectedGradient(Vector< Real > &g, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
computeProjectedStep(Vector< Real > &v, const Vector< Real > &x)ROL::BoundConstraint< Real >inline
CVaRBoundConstraint(Teuchos::RCP< BoundConstraint< Real > > &bc)ROL::CVaRBoundConstraint< Real >inline
deactivate(void)ROL::BoundConstraint< Real >inline
isActivated(void)ROL::BoundConstraint< Real >inline
isFeasible(const Vector< Real > &v)ROL::CVaRBoundConstraint< Real >inlinevirtual
project(Vector< Real > &x)ROL::CVaRBoundConstraint< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::CVaRBoundConstraint< Real >inlinevirtual
pruneActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::CVaRBoundConstraint< Real >inlinevirtual
pruneInactive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneInactive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::BoundConstraint< Real >inline
pruneLowerActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::CVaRBoundConstraint< Real >inlinevirtual
pruneLowerActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::CVaRBoundConstraint< Real >inlinevirtual
pruneUpperActive(Vector< Real > &v, const Vector< Real > &x, Real eps=0.0)ROL::CVaRBoundConstraint< Real >inlinevirtual
pruneUpperActive(Vector< Real > &v, const Vector< Real > &g, const Vector< Real > &x, Real eps=0.0)ROL::CVaRBoundConstraint< Real >inlinevirtual
setVectorToLowerBound(Vector< Real > &l)ROL::CVaRBoundConstraint< Real >inlinevirtual
setVectorToUpperBound(Vector< Real > &u)ROL::CVaRBoundConstraint< Real >inlinevirtual
update(const Vector< Real > &x, bool flag=true, int iter=-1)ROL::CVaRBoundConstraint< Real >inlinevirtual
~BoundConstraint()ROL::BoundConstraint< Real >inlinevirtual