ROL
ROL::Quadrature< Real > Member List

This is the complete list of members for ROL::Quadrature< Real >, including all inherited members.

accuracy_ROL::Quadrature< Real >private
addPointAndWeight(std::vector< Real > point, Real weight, int loc)ROL::Quadrature< Real >protected
begin()ROL::Quadrature< Real >virtual
dimension_ROL::Quadrature< Real >private
end()ROL::Quadrature< Real >virtual
getAccuracy(std::vector< int > &accuracy) const ROL::Quadrature< Real >virtual
getCubature(std::vector< std::vector< Real > > &cubPoints, std::vector< Real > &cubWeights) const ROL::Quadrature< Real >virtual
getDimension() const ROL::Quadrature< Real >virtual
getNode(typename std::map< std::vector< Real >, int >::iterator it)ROL::Quadrature< Real >virtual
getNumPoints() const ROL::Quadrature< Real >virtual
getWeight(int node)ROL::Quadrature< Real >virtual
getWeight(std::vector< Real > point)ROL::Quadrature< Real >virtual
insert(typename std::map< std::vector< Real >, int >::iterator it, std::vector< Real > point, Real weight)ROL::Quadrature< Real >virtual
normalize()ROL::Quadrature< Real >virtual
points_ROL::Quadrature< Real >private
Quadrature(int dimension=1)ROL::Quadrature< Real >
Quadrature(int degree, EROLBurkardt rule, bool isNormalized)ROL::Quadrature< Real >
Quadrature(EROLBurkardt rule, int numPoints, bool isNormalized)ROL::Quadrature< Real >
Quadrature(std::vector< Real > &points, std::vector< Real > &weights)ROL::Quadrature< Real >
Quadrature(int dimension, std::vector< int > numPoints1D, std::vector< EROLBurkardt > rule1D, bool isNormalized)ROL::Quadrature< Real >
Quadrature(int dimension, std::vector< int > numPoints1D, std::vector< EROLBurkardt > rule1D, std::vector< EROLGrowth > growth1D, bool isNormalized)ROL::Quadrature< Real >
Quadrature(int dimension, int maxNumPoints, std::vector< EROLBurkardt > rule1D, std::vector< EROLGrowth > growth1D, bool isNormalized)ROL::Quadrature< Real >
Quadrature(int dimension, int maxNumPoints, std::vector< EROLBurkardt > rule1D, std::vector< EROLGrowth > growth1D, bool isNormalized, bool useSandia)ROL::Quadrature< Real >
Quadrature(const char *SGinfo, const char *SGdata, bool isNormalized)ROL::Quadrature< Real >
update(Real alpha, Quadrature< Real > &rule)ROL::Quadrature< Real >virtual
weights_ROL::Quadrature< Real >private
~Quadrature()ROL::Quadrature< Real >inlinevirtual